Skip to main content

Posts

Showing posts from October, 2024

The Black Lady

The Black Lady claims to be the The King of Fools' concubine and takes pride in the title despite how other devils look down on her and the rest of the cavalcade for it. She adores the 'silly' archdevil to no end and works tirelessly to ensure that the devils beneath him show the properly courtly respect that her lord is due... if he is around. Otherwise, she focuses more on vicious gossip, violent fetes, and malicious matchmaking. Pitch black in skin with burning red eyes, the Black Lady's legs end in smolding pig hooves while long, curled horns poke from her ebony coiffure. She wears a variety of overy fancy dresses that are always stripped, monochrome, and risque. One accessory she is never without is an enchanted fan made from burnt angel feathers. This fan is as sharp as any demon's claws and will always return to her hand. The Black Lady Medium Fiend (devil), lawful evil Armor Class 22 (natural armor) Hit Points...

Pogonip

Cast out of the winter queen's court, Pogonips lives to fight and has anything but a cool head despite shards of frost for hair. She roams the land lookng for her next bout, using vicious claws and ice magic to overwhelm her opponents. One thing the petite terror loves about the mortal world is how good it feels to leech the last of an enemy's heat away mouth to mouth before they go cold forever. She's adoped their clothing as well, at least a form fitting armor of black leather. Though, she'll never get used to gloves or boots. Pogonip Medium fey, neutral evil Armor Class 15 (studded leather) 97 (13d8 + 39) Speed 30 ft Str 12 Dex 16 Con 16 Int 11 Wis 10 Cha 16 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered Damage Immunities cold Condition Immunities exhaustion Senses darkvision 60 ft., passive Perception 13 Lan...

Knave of Knights

Bound to the Cavalcade of the King of Fools , this fallen angels wears a mockup of platemail armor crafted from bright pressed velvet and knitted wool but his weapons are nevertheless quite real. Said weapons are a whip crafted from liars's tongues and a lance of hell iron he wields as if it was made from driftwood. The stub of burnt wings jut from his back with multi-colored streamers dangling from the charred bones. The Knave of Knights fell in with the Cavalcade when he vowed to defend a rightful king's right to rule, only to find out that the sire he fell in with was a bastard usurper who had successfully taken his brother's place. Cursed and broken mentally by the deception, he was easily felled by the King of Fools and given a new place at the archdevil's side serving as his jester and favored knight all wrapped into one. Knave of Knights Medium Fiend (devil), lawful evil Armor Class 18 (natural armor) Hit Points ...

Piecemeal

Eveyrone should be free to live as they want and die as terribly as they can. This is the creed that the strange collection of bodyparts known as Piecemeal holds. Originally, it was a trio of kobolds who attempted a 'ritual' of their own design meant to grant immortality. Instead, it tore the three creatures into pieces that forgot how to die. The mass went quite mad and seeks to free other body parts from the 'bondage' of well, being part of a body. Travelling as three kobolds in a trenchcoat, Piecemeal wages a brutal war against 'slave owners' (IE anything with a body) and adds new parts to its collectiona as needed to keep the revolution going. Over time little of the kobolds remain, but it still rambles about in a trenchcoat spouting its made philosophy. Piecemeal Medium swarm of tiny undead creatures, chaotic neutral Armor Class 11 136 (16d8 + 64) Speed 30 ft Climb 20 ft ...

Gears

Gears can't remember if he was a dwarven hero or a condemned criminal. Either way, he is more cogwork than flesh now and driven to mete out justice with his metal fists. He was first deployed during an intense goblin invasion of a dwarven stronghold. Initially he served as something between a shocktroop and a living weapon, but this cigar chopping 'cyborg' inspired the dwarven defenders fighting along side of him to the point that he became a mascot, then a leader. More times than one could count, he should have gone down under a barrage of attacks only to plow forward losing more flesh and blood later replaced with mithril and steel. Eventually, Gears lost every last dwarf he fought along side and just kept killing goblins whenever he could until the fortress housed him alone. Now he wanders the world, making things right the best he can one punch at a time. Gears Medium construct (dwarf), chaotic good Armor Class 12 (natural armor) ...

Crackle

A singular being, Crackle is a bolt of lightning given sentience after hiting a monk meditating atop the mountain. In fact, it believes it is that very monk reincarbated from a smoldering husk instead of the force which killed it. Crackle takes on a humanoid shape, chaning its lighting to appear to have skin and clothing. However, ripples of electricity constantly wiggle along its form. Often times its hair, clothing, and arms will clip through one another for Crackle is an imperfect copy. Crackle travels about, driven by a strong sense of law if not justice. It has a hard time empathizing with other points of view than the one it adopted and flies into a rage when pressed on its true nature. Crackle Medium elemental, lawful neutral Armor Class 14 Medium elemental, lawful neutral Speed 30 ft Str 15 Dex 18 Con 16 Int 11 Wis 16 Cha 18 Damage Resistances thunder; bludgeoning, piercing, and slashing ...

Scorch

Burned alive by dragonire and resurrected by ceaseless greed, the fighter knowna as Scorch still bears an thin, elvish form. However, his burn is an ashen grey covered with veins of sizzling embers. His once fine armor is just as charred but still carries an autumn orange hue. Scorch uses his martial prowess and fire-based abilities to kill and rob whomever he wants, often burning down the scene of the crime. He is a sucker for a stand-up fight, however, when his considerable pride is bruised. That's how he got immolated by a dragon in the first place. Scorch Medium undead, neutral evil Armor Class 15 (studded leather) 110 (13d8 + 52) Speed 30 ft Str 16 Dex 17 Con 18 Int 14 Wis 14 Cha 9 Skills Acrobatics +6, Intimidation +5, Perception +5 Damage Resistances cold Damage Immunities fire, poison Condition Immunities poisoned Senses darkvision 60 ft., passive Perception 15 L...

Lamp Geist

Cursed by the Thirst Slacker , a lamp geist is bound to a physical oil lamp in the material world. Thus it can never return to the hells and must forever play its role. This is to steer victims toward the Thirst Slacker and his evil allies while pretending to be a summond and controled entity within the lamp. It doesn't mind this last role too much, though, as it delights in leading its 'master' astray from the morale path while providing them arcane might. If it grows bored or the 'master' is intractable, the lamp geist will simply kill them. While it is completely solid, the fiend appears as a wispy, humanoid shape of a faint blue, branded with magical sigils and wearing a crown that hides its stubby horns. It is quick to smile, but never full enough to reveal its sharp teeth. Lamp Geist Medium fiend, chaotic evil Armor Class 15 (natural armor) 91 (14d8 + 28) Speed 40 ft Str 13 ...

Quencher

These fiends are the Thirst Slacker's favorite minions, serving as his commanders, honor guard and lovers. In turn, the quenchers universally loathe him. These horned demons are lovely in form, male or female, and dress in once-white silks spatted with the blood stains of countless victims. Why? Because quenchers exist to quench their bloodlust. They love to kill and they always hunger for more blood. Their relentless presence both spurs and damages their allies. Their weapons, polearms, are constructed from steel-hard cartilige and riddled with veins eager to suck blood from the wounds they open. This is why they loath the Thirst Slacker. His commands and needs taken them away from their simple blood hunger and they find his manipulations tiresome. Yet, they are bound to serve him. Quencher Large fiend, chaotic evil Armor Class 16 (chain mail) 110 (13d10 + 39) Speed 30 ft Str 18 Dex 11 Con 17 ...

Grim Shepherd

A blue-skinned fiend with the head of an Ibex, the grim shepherd wears a swirling tan robe seared at the edges and carriers a crook fashioned from dusty bones. Its eyes glow a deep yellow and the same color cascades through its rigged horns. Serving the Thirst Slacker , these fiends herd the undead and lesser fiends indebted to the master of wishes. On top of that, they can force enemies to move as well by exerting skill, strenght, and their sinister magic. Anyone fighter knows that positioning is just as important as skill and to be out of it is to be slain. Grim Shepherd Medium fiend, chaotic evil Armor Class 15 (natural armor) 127 (17d8 + 51) Speed 40 ft climb 20 ft Str 15 Dex 10 Con 16 Int 11 Wis 14 Cha 15 Skills Perception +5, Stealth +3 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered Damage Immunities cold, fire Senses d...

Wishstruck

Whereever the Thirst Slacker manifests, casualties always mount. While the poor sap working with the fiend via wishes always ends up hellbound and nothing more than a dry skull by the end, the wishes they make often take a lethal toll on those around them. Given the insidious magic behind those wishes, however, those slain do not get to rest easy. They animate as ashen husks powered by a hellish red glow within. Their eye sockets and mouths are hollow, besides this unsettling light. In addition, their touch leaches both life and the drive to gon from their victims. Indecision kills as sure as a blade, after all. Wishstruck Medium Undead, neutral evil Armor Class 11 27 (6d8) Speed 30 ft Str 13 Dex 12 Con 10Int 7 Wis 6 ha 14p> Damage Immunities poison Condition Immunities charmed, exhaustion, poisoned Senses darkvision 60 ft., passive Perception 8 Languages Common Challenge ...

Mockingcur

Mockingcurs serve as the hunting hounds, jesters, and scapegoats for the wish granting fiend know as Thirst Slacker Their general bodyshape reminds one of a hyena, though they are nearly hairless save a ridge of coarse fur down their head and spine. A pair of white wings, singed to black along the inside sprouts from their back. Long, blistered tongues loll from fang-filled mouths. The mockingcurs adore pain - both the emotional pain they inflict on others and physical pain inflicted on them. The former comes from a supernatural ability to drive victims to blundering distraction with barbed taunts The latter drives mockingcurs into an ecastatic state, making them even more dangerous to fight. Mockingcur Large fiend, chaotic evil Armor Class 16 (natural armor) 51 (6d10 + 18) Speed 30 ft Fly 40 ft (hover) Str 15 Dex 16 Con 17 Int 7 Wis 8 Cha 12 Damage Resistances cold, fire Se...

Heart Binder

Caught between demon and book, the Heart Binder floats along filled with page after page of harmful lore. Lore it is willing to share with both the curuious and unwary to better spread the influence of its creator, the fiendish Thirst Slacker Those who accept its dark counsel gain additional arcane or even divine power in exchange for lifeforce - either their own or others. The Heart Binder's pages are insidous enough they can entice the weak-willed. Sometimes the vile codex crushes the hearts of these poor souls just for fun. Heart Binder Tiny construct (fiend), chaotic evil Armor Class 16 (natural armor) 19 (3d8 + 6) Speed 0 ft Fly 20 ft (hover) Str 5 Dex 17 Con 15 Int 12 Wis 16 Cha 8 Skills Arcana +3, History +3 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine Damage Immunities fire, poison Condition Immunities...

Crawling Desire

Lowly servants of the fiendish Thirst Slacker crawling desires prey on mortals who feel slighted by and left out of society. Their form is somewhere between a dward-sized centipede and elvish beauty with long, crimson hair. Their honeyed words inspire the resentful to violence, and their bites can do the same to even the most rightous of souls. When interacting with unsuspecting, a crawling desire will animate a dressed-up and veiled skeleton, curl around its spine, and ride the creature about in a grisly disguise. Some even go as far as to decapitate said skeleltons first and stick their heads in their place Crawling Desire Medium fiend, chaotic evil Armor Class 13 (natural armor) 19 (3d8 + 6) Speed 30 ft Climb 30 ft Str 8 Dex 14 Con 14 Int 8 Wis 6 Cha 12 Skills Deception +3, Persuasion +3, Stealth +4 Damage Resistances cold, fire Senses darkvision 60 ft., passive Perception ...

Chuck Carrion

This life-sized puppet sipons powers off of each and every kill the 'meat puppets' he has created commit. He even can absorb them, dead or otherwise, to repair damage to his own form. When Chuck Carrion does so, he will sometimes gain the powers that a puppet once had to add to his deadly arsenal. Appearance wise, when he's not consumed a humanoid's appearance, Chuck Carriorn's articlate body resembles a classic marrionette puppet crafted from black-veined boned dredged from the depths of Hell itself. He wears a variety of garish outfits depending on his mood and who he is impersonating but is never without a needle closer to a lance in size. The needles blood-red string coils into his back and spools there when not in use. Chuck Carrion uses the harpoon similar to a harpoon, drawing victims in when desired or reeling himself toward them with malicious glee. Chuck Carrion Medium construct (shapechanger), neutral evil Armor Class 14 (natu...

Hugh Humerus

Carved from bone instead of wood, this puppet's head is a grinning, crescent moon. A stylized pompadour forming the top point and a cartoonish chin makes the bottom. He wears a red and gold jesters outfit that doesnt detract with his human-sized hands with fingertips sharpened razor-fine. While he is a silent creature, Hugh Humerus emotes as if he is telling jokes or reciting funny tales as he assails his prey with psychic attacks. When that fails, or he wants to gather fresh bones, those claws are employed. Hugh Humerus Tiny Construct, chaotic evil Armor Class 15 (natural armor) 28 (8d4 + 8) Speed 10 ft Str 14 Dex 17 Con 12 Int 7 Wis 8 Cha 14 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine Condition Immunities charmed, frightened Senses darkvision 60 ft., passive Perception 9 Languages understands Common but c...

Eddie Eyegore

A puppet beholder, Eddie Eyegore's eyes however are humanoid eyes ensconced in glass within a body of plush fabric and leather. all of the eyes roll and move as if alive. A complex network of puppet appenages articulate each eyestalk, stubby legs and cute bat wings. Its sewn-on mouth remains affixed in a smile, even as it slurps up magically plucked eyes. Eddie Eyegore Tiny Construct, chaotic evil Armor Class 16 (natural armor) 38 (7d4 + 21) Speed 10 ft Fly 30 ft (hover) Str 9 Dex 16 Con 16 Int 7 Wis 15 Cha 12 Skills Perception +6 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine Senses darkvision 60 ft., passive Perception 16 Languages understands Common but cannot speak Challenge 2 (450 XP) Blinding Sight. Any creature that starts its turn within 30 feet of Eddie Eyegore and can...

Sid Skinner

Dressed like a scarecrow, save its loose clothing is made from supple skin, Sid Skinner's left hand is a predenaturally sharp scythe. His left hand is painstakingly crafted from fine wood long stained red by the blood of his victims. His face, stolen of course, has its mouth sewn shut and glowing yellow orbs swirl within the sockets. Sid craves the skin of humanoid beings and feasts on the life force of those he murders. He cannot be reasoned with, not even with the sacrifice of another to him. The call to flay and flense is just too great in the demented doll. Sid Skinner Tiny Construct, chaotic evil Armor Class 10 (natural armor) 55 (10d4 + 30) Speed 30 ft Str 13 Dex 10 Con 16 Int76 Wis 14 Cha 6 Skills Perception +4, Survival +4 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine Senses darkvision 60 ft., passive Perceptio...

Leggy Linda

Leggy Linda egs her name from a collection of elgant legs encased in minature fishnet stockings attached to an exquiste upper half of a female doll. She wears a fanciful tress with enough ruffle to hide her assortment of things and a proper bonnet over cornsilk tresses. Her face is painted to the pinnacle of courtier perfection complete with ruby red lips hiding dripping fangs. While her body is crafted from pale porcelain​, her insides are built off of femur splinters and stolen sinew. Leggy Linda fancies herself a black widow of sorts, though not many men fall for her 'charms'. She takes out her frustration on their corpses. Leggy Linda Tiny Construct, chaotic evil Armor Class 14 (natural armor) 45 (13d4 + 13) Speed 30 ft Climb 30 ft Str 15 Dex14 Con 13 Int 6 Wis 7 Cha 14 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren...

Molly Molar

A bumbling doll with an oversized smile, Molly Molar wears ruffled milkmaid's dress and carries a bone bat studded with stolen teeth. Likewise, those chompers of hers are pilfered from mortals, living and dead, and supernaturally honed into killing weapons. What does she do with spare teeth? Why, they rest in her stomach rattling about like a child's toy. Molly Molar exists to steal teeth and end lives. Otherwise she is a gleeful creature prone to haphazard skipping. Molly Molar Tiny Construct, chaotic evil Armor Class 14 (natural armor) 45 (10d4 + 20) Speed 30 ft Burrow 20 ft Str 15 Dex Con 15 Int 14 Wis 7 Cha 14 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine Senses darkvision 60 ft., passive Perception 8 Languages understands Common but cannot speak Challenge 2 (450 XP) ...

Jimmy Fingers

Cast in the shape of an over-sized hand, this articulate puppet's joints are held together by loose, red thread. It also has one-too-many fingers and a core of human phalanges inscribed with blasphemous runes. These bones animate the construct and drive it to commit random acts of murder and mutiliation. Not only can it skitter like a spider and choke out victims with an iron grip, it uses the threaded needles trailing from its stump to great effect. Jimmy Fingers can and will harpoon a target, propel itself onto it, and then wrap cold, wooden fingers around the throat. What it does with its victims, well, that's for it and its meat puppet siblings to knwo and intrepid adventurers to find out. Jimmy Fingers Tiny Construct, lawful evil Armor Class 13 31 (9d4 + 9) Speed 30 ft Climb 30 ft Str 10 Dex 16 Con 13 Int 8 Wis 14 Cha 8 Saving Throws Str +2 Skills Acrobatics +5, S...

Immol Infurnace

Born at the death of the first star, the Immol strain of elementals are a strange and hateful sort. They seek to consume as they no longer create, to take life as they no longer give it. Still, there are those mortals who come to worship these entities and call them forth to the material plane. The Immol manifests as a four-sided fractal shape of flame roughly the size of a human being. Two of the points form flaming pincers, though it can shrink one set to grow another depending on the vector of attack. Off center sits a black space that could be considered a mouth for this is where the Immol speaks and spits flame from. When an Immol dies, it explodes in consuming fire that if extinguishes enough life, restores the malignant elemental. This bleak, hulking elemental burns just as bright as its lesser brethren and displays twice as many fractals as a normal immol. However, strange black spots wash across its surface forming fleeting curses in Ignan. When stirred, these spots congr...

Immol Coalfather

Born at the death of the first star, the Immol strain of elementals are a strange and hateful sort. They seek to consume as they no longer create, to take life as they no longer give it. Still, there are those mortals who come to worship these entities and call them forth to the material plane. The Immol manifests as a four-sided fractal shape of flame roughly the size of a human being. Two of the points form flaming pincers, though it can shrink one set to grow another depending on the vector of attack. Off center sits a black space that could be considered a mouth for this is where the Immol speaks and spits flame from. When an Immol dies, it explodes in consuming fire that if extinguishes enough life, restores the malignant elemental. An Immol comprised of a seven-sided fractal, the coalfather also sports a second mouth. This one manifests in the corner where two main fractals meet, though it can be reabsorbed and appear in another corner as needed. This mouth is incapable of...

Immom Wildpyre

Born at the death of the first star, the Immol strain of elementals are a strange and hateful sort. They seek to consume as they no longer create, to take life as they no longer give it. Still, there are those mortals who come to worship these entities and call them forth to the material plane. The Immol manifests as a four-sided fractal shape of flame roughly the size of a human being. Two of the points form flaming pincers, though it can shrink one set to grow another depending on the vector of attack. Off center sits a black space that could be considered a mouth for this is where the Immol speaks and spits flame from. When an Immol dies, it explodes in consuming fire that if extinguishes enough life, restores the malignant elemental. Comprised of six fractals, the wildpyre is seen as peculiar by its kin. Sure, it wants to burn away life for the insult of existing but it also strives to saturate said life in pretty light before laying waste. To that end, it turns all failed I...

Immol Sender

Born at the death of the first star, the Immol strain of elementals are a strange and hateful sort. They seek to consume as they no longer create, to take life as they no longer give it. Still, there are those mortals who come to worship these entities and call them forth to the material plane. The Immol manifests as a four-sided fractal shape of flame roughly the size of a human being. Two of the points form flaming pincers, though it can shrink one set to grow another depending on the vector of attack. Off center sits a black space that could be considered a mouth for this is where the Immol speaks and spits flame from. When an Immol dies, it explodes in consuming fire that if extinguishes enough life, restores the malignant elemental. These greater Immol organize Atoned cults as well as direct lesser Immol where their destructive loathing is needed. The Sender's appearance is similar to a standard Immol, save it is a five-sided fractal instead of four. Immol Send...

Graven

This circular vessel is embossed with a twisted face full of hatred and hunger. From this visage sun rays are scrolled across the surface and its mouth has an o-shape from which flame occasionally erupts. The iron ball rolls wherever it moves. It serves as an egg of sorts for a summoned Immol as they gather heat from the material plan. Once the Graven grows hot enough, the Immol bursts free. Graven Small construct, chaotic evil Armor Class 16 (natural armor) 9 (2d6 + 2) Speed 10 ft Str 14 Dex 7 Con 12 Int 4 Wis 11 Cha 10 Damage Immunities fire Senses darkvision 60 ft., passive Perception 10 Languages Ignan Challenge 1 (200 XP) Ignited Illumination. The graven can set itself ablaze or extinguish its flames. While ablaze, the graven sheds bright light in a 10-foot radius and dim light for an additional 10 ft. Firestarter. Whenever the graven wou...

The Atoned

A seared skeleton covered in cindered flesh, the atoned worships the Immol and atoned for being born by allowing one of the elementals to burn it to death. Its fervor raised the cultist to undeath. In this state it continues to worship the Immol and further their aims. It can gain temporary immunity to fire, but suffers the burn later on. In combat, the atoned wields a stylized torch that looks like a gaping maw. Atoned Medium undead, chaotic evil Armor Class 11 13 (3d8) Speed 30 ft Str 10 Dex 13 Con 10 Int 10 Wis 12 Cha 8 Skills Deception +1, Religion +2 Damage Immunities poison Condition Immunities poisoned Senses darkvision 60 ft., passive Perception 11 Languages Common, understands Ignan but cannot speak it. Challenge 1 (200 XP) Dark Devotion. The atoned has advantage on saving throws against being charmed or frightened. Actions...