A bumbling doll with an oversized smile, Molly Molar wears ruffled milkmaid's dress and carries a bone bat studded with stolen teeth. Likewise, those chompers of hers are pilfered from mortals, living and dead, and supernaturally honed into killing weapons. What does she do with spare teeth? Why, they rest in her stomach rattling about like a child's toy. Molly Molar exists to steal teeth and end lives. Otherwise she is a gleeful creature prone to haphazard skipping.
Molly Molar
Tiny Construct, chaotic evil
Armor Class
14 (natural armor)
45 (10d4 + 20)
Speed
30 ft
Burrow
20 ft
Str 15 Dex Con 15 Int 14 Wis 7 Cha 14
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Sensesdarkvision 60 ft., passive Perception 8
Languages understands Common but cannot speak
Challenge
2 (450 XP)
Extraction.
Whenever Molly Molar hits a stunned creature with her club, she steals one of its teeth. The creature takes and additional 1d4 necrotic damage and suffers disadvantage on Charisma skill checks as well as any Bite attack it may have. This effect can be reversed by the Lesser Restoration spell or a like effect.
Actions
Multiattack.
Molly Molar makes two attacks, one of which can be a Bite attack.
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 4(1d8) necrotic damage.
Club.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. A creature must succeed on a DC 12 Constitution save or be stunned until the end of its next turn.
Spit Tooth.
Ranged Weapon Attack: + 4 to hit, range 15/30 ft., one target. Hit: 4 (1d4+2) piercing damage.
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