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Showing posts with the label aberrations

Rhodae

More on the Brood Caught somewhere between goat, insect, and tree, this hulking aberration moves swiftly atop a sextet of hooved-legs. The bulk of its body is comprised of segmented shells separated by folds of soft fur and punctuated by branching, leafy growths. The beast’s head has a distinctly wedged shape flanked by curled horns; the chitin of both are inscribed with mystical runes capable of punching brief holes in the veils between realities. The rhodae sports two trios of small eyes deep-set into the two places of its head, each of which resembles that of a goat. On the back end, the anathema has an earwig-like pincer that can grip onto hauling carts or foes alike Rhodae Huge aberration, unaligned Armor Class 9 Hit Points 126 (12d12 + 48) Speed 60ft Climb 30ft Str 21 Dex 9 Con 18 Int 3 Wis 14 Cha 6 Damage Resistances cold, fire, poison; bludgeoning, pierci...

Laticus' Shears (Swarm)

Easily mistaken for a cloud of moths, these fluttering horrors are in truth patches of humanoid skin imbued with foul magic and unfathomable instinct. The bulk of the pilfered epidermis comprises each abomination’s wings while dangling strips of meat make up the legs and clusters of gristle each creature’s eyes. The grisly hunks do not decompose, nor are they undead creatures. Instead, they are a mere conduit for Laticus’ never-ending quest to free all from the prisons of their flesh. Spell Eaters: While the tiny horrors that make up the Laticus’ Shears imitated insects they do not feed on honey or rot. The swarm consumes magic and sanity keep itself going. Whenever a spell is directed at the swarm the shears’ hunger tethers back to the caster and seeks out arcane energy on which to feast. Many a wizard has had their defenses falter at a critical time because of this. Though, those arcanists still fared better than their peers who had no continuous spells going at the time and the...