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Immol Sender




Born at the death of the first star, the Immol strain of elementals are a strange and hateful sort. They seek to consume as they no longer create, to take life as they no longer give it. Still, there are those mortals who come to worship these entities and call them forth to the material plane.


The Immol manifests as a four-sided fractal shape of flame roughly the size of a human being. Two of the points form flaming pincers, though it can shrink one set to grow another depending on the vector of attack. Off center sits a black space that could be considered a mouth for this is where the Immol speaks and spits flame from. When an Immol dies, it explodes in consuming fire that if extinguishes enough life, restores the malignant elemental. These greater Immol organize Atoned cults as well as direct lesser Immol where their destructive loathing is needed. The Sender's appearance is similar to a standard Immol, save it is a five-sided fractal instead of four.

Immol Sender

Medium Elemental, chaotic evil

Armor Class 12 (natural armor)

67 (9d8 + 27)

Speed 30 ft

Fly 40 ft

Str 16 Dex 11 Con 17 Int 6 Wis 13 Cha 7

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities fire, poison

Condition Immunities exhaustion, petrified, poisoned

Sensesdarkvision 60 ft., passive Perception 11

Languages Ignan

Challenge 4 (1,100 XP)

Dead Star Burst (1/long rest).

When the immol sender dies, it explodes in a burst of fire. Each creature within 5 ft. of it must make a DC 13 Dexterity saving throw, taking 13(4D6) fire damage on a failed save, or half as much damage on a successful one. If any creatures are reduced to 0 hit points due to this death burst, the immol sender may make a Constitution saving throw equal to 20 minus the number of creatures reduced to 0 hit points this way. If the immol sender succeeds it returns to life with 10 hit points.

Fire Eater.

Any time the elemental deals fire damage to a creature, it regains 3 hit points as long as it is not at 0 hit points.

Illumination.

The elemental sheds bright light in a 30-foot radius and dim light in an additional 10 ft.

Stoke Cinders.

Whenever an immol with less hit dice than the immol sender that is within makes a Dead Star Burst Constitution saving throw, it does so with Advantage. If that immol succeeds on this saving throw, the immol sender regains 3 hit points.

Actions

Multiattack.

The immol makes two pincer attacks.

Pincer.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6(1d6+3) bludgeoning damage plus 4 (1d8) fire damage.

Spit Flame.

Ranged Spell Attack: +3 to hit, range 60 ft., one target. Hit: 10 (3d6) Fire damage.

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