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Yoke Mimic

Something tore apart the bandits you've been tracking, but it's not obvious what chewed and in some cases melted them. Maybe there's a wyrmling in the area? Either way, all that remains alive in the camp is a pair of oxen burdened by their cart. Though, they are quite nonplussed given the violence that must have occurred around them. Surely these simple beasts couldn't be the case of the carnage, could they? As you ponder this, the oxen start plodding away, pulling the cart of goods with them. Trying to stop them was the logical thing to do... their yoke coming undone with twin, yawning mouths not so logical. You know what that means... initiative rolls, please. Relatively benign, for a mimic, the yoke mimic was cultivated by an industrious farmer. They didn't see the point of wasting an animal that came into their care, even a strange monstrosity such as this one. It became a valuable tool not only to get fields plowed, but also kept the animals attached to it d
Recent posts

Strumming Mimic

Defeating the dirge bard shouldn't have been too difficult. Your party waited until he was alone, strumming idly on his mandolin, to strike. The problem is, that this bard is never alone. The rogue's sneak attack was caught halfway by the mandolin's suddenly animated neck twisting around their arm. The instrument's strings screamed along with the dirge's thunderous spell sending the fighter bouncing across shattering cobblestone. The dirge isn't even playing anymore but the fast tempo keeps on. He's moving quicker than he should, casting spells on the go. Now the mandolin has sprouted teeth and is chewing on the rogue. Yep, it's going to be a rough night. Unsurprisingly, the first strumming mimic was crafted by a bard seeking a way to make a companion and self-playing instrument rolled into one. Just as unsurprisingly, that bard ended up being one of his creations' first meals. Since then, the strumming mimics have realized they need musicians to

Grill Mimic

As you approach the abandoned campsite, it doesn't seem that it's been that way for long at all. The fire pit in the middle still smolders, traces of smoke lifting into the air. Blood pools here and there. There's even an abandoned longsword not far from one of the tents. Speaking of the tents, they are battered and dusty. This doesn't mesh with the fresh signs of carnage. The firepit flares up, scorching your allies. Tendrils shoot from the ash, catching your leg and dragging you toward the ringed stones... or as it turns out an ember-filled maw. The misbegotten polyp of a hearth or kiln mimic, a grill mimic spends its first years living a feral existence in the wilds. It infiltrates campsites or abandoned settlements because its prey often gathers near fires and is lazy enough to light them in the same place out of convenience. It can strike while a humanoid arranges wood and leaves to start a blaze. However, the monstrosity isn't harmed by fire. So, when the

Gauntlet Mimic

The famed jewel you plumbed this dungeon for is just within your grasp and is currently in the grasp of a one-armed corpse wearing piecemeal armor. It was smart to chop off its head, just in case. The gem feels almost stuck to the ornate gauntlet that is holding it. Maybe you'd get the fingers to open up if you put the metal glove on. Oww! It stings a bit! OH! It's starting to chew! Worse yet, the lost arm has come skittering into view, pulled along by the other gauntlet as it sprouts eyes and teeth. Roll for initiative! Pardon the pun, but the gauntlet mimics came along because someone thought they'd be handy to have around. Imagine not being able to lose your weapon because it's stuck to your hand, or being able to really grapple an opponent with extra force, and it even gives you a boost opening locked doors! It almost seems like a good idea, and if you're a half-mad arcanist or warlord sure, why not breed a mimic for that purpose. Most folks have two hands

Parasol Mimic

They seemed an easy enough target, this sophisticated villain with more style than sense. They were well known for carrying an umbrella everywhere they went but not a sword. That should have been your first clue, friend. When blades were pulled and spells reddied that shade spread wide deflecting your alpha strike. Tentacles spread from under the umbrella's hood like a jellyfish, wrapping around the wizard, sickening them, holding them tight until SNAP the umbrella bit off their head. Then without more than a salute, off the villain floated on their monstrous accessory. Oh well, better luck next time. The parasol mimic is an odd creature, certainly. It prefers the shape of an umbrella, and that's not really very strange at all. Certainly, it can predict the weather, shrug off cold rain, and tug its owner - or meal- into the sky. All of this makes it more than the average mimic and points to some manner of arcane manipulation. However, it feels a strong kinship with jellyfish

Swarm of Cobble Mimics

Your investigation keeps looping back to a certain street deep within the city slums. So many people have gone missing on this little patch of cobblestone. Yet, no evidence of foul play has ever been left behind, not even a spec of blood. No magic lingers in the area and it's easy to get lost just thinking on the problem there. Wait? Did that cobblestone just blink? Why are your boots sticking to the road? So many tiny, hungry, mouths. The first cobble mimic wasn't a terrible threat. All it could really eat were mice and other small vermin. Then its spawn wasn't much trouble either. Sure there were many hungry mouths to feed, but they still couldn't do much damage. That and a bitten toe could be written off as a stubbed one. However, once they reached colony size, then the blood started to really fly. The swarm slows people down as they move, can choose if they stick them in place or not, and quickly reduces a creature to slurry with dozens of slapping tendrils. For f

Tub Mimic

The baron disappeared from a locked room. No signs of struggle. No sign of them coming or going. It appears he was preparing to take a bath. Is that blood on the tile? Yes, it is. A clue. You study it carefully. Splish Splash. Now you're taking a bath. A particular vicious mimic, the tub mimic carries an inflated sense of self. It is the most inviting trap there possibly can be because who doesn't want a long, hot soak. With this ego comes a dulled mind and a bully's rage that often manifests as a flurry of blows. That's if drowning prey doesn't work first. Oddly, it can also drain more than water, sucking away the very strength that would save many a meal. Rumors have each tub mimic has a collection of rubber ducks. Tub Mimic Medium Monstrosity (shapechanger), neutral Armor Class 13 (natural armor) Hit Points 67 (9d8 + 27) Speed 15 ft Str 18 Dex 11 Con 16 Int 6 Wis 15 Cha 8