Cast out of the winter queen's court, Pogonips lives to fight and has anything but a cool head despite shards of frost for hair. She roams the land lookng for her next bout, using vicious claws and ice magic to overwhelm her opponents. One thing the petite terror loves about the mortal world is how good it feels to leech the last of an enemy's heat away mouth to mouth before they go cold forever. She's adoped their clothing as well, at least a form fitting armor of black leather. Though, she'll never get used to gloves or boots.
Pogonip
Medium fey, neutral evil
Armor Class
15 (studded leather)
97 (13d8 + 39)
Speed
30 ft
Str 12 Dex 16 Con 16 Int 11 Wis 10 Cha 16
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities cold
Condition Immunities exhaustion
Sensesdarkvision 60 ft., passive Perception 13
Languages Elvish, Sylvan
Challenge
5 (1,800 XP)
Feysight.
Pogonip ignores obscurement due to weather effects such as her Hoarfrost action.
Actions
Multiattack.
Pogonip makes two attacks.
Claws.
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage plus 7 (2d6) cold damage.
Icicle.
Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 8 (1d10+3) cold damage. In addition, the creature takes 3 (1d6) cold damage at the end of its next turn and has its speed reduced by 5ft until the end of its next turn.
Hoarfrost (Recharge 5-6).
The fey creates a 20-foot-radius sphere of fog centered on herself. The sphere spreads around corners, and its area is heavily obscured. It lasts for the next minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. Any creature that begins its turn within the cloud takes 3(1d6) cold damage.
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