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Pogonip




Cast out of the winter queen's court, Pogonips lives to fight and has anything but a cool head despite shards of frost for hair. She roams the land lookng for her next bout, using vicious claws and ice magic to overwhelm her opponents. One thing the petite terror loves about the mortal world is how good it feels to leech the last of an enemy's heat away mouth to mouth before they go cold forever. She's adoped their clothing as well, at least a form fitting armor of black leather. Though, she'll never get used to gloves or boots.

Pogonip

Medium fey, neutral evil

Armor Class 15 (studded leather)

97 (13d8 + 39)

Speed 30 ft

Str 12 Dex 16 Con 16 Int 11 Wis 10 Cha 16

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

Damage Immunities cold

Condition Immunities exhaustion

Sensesdarkvision 60 ft., passive Perception 13

Languages Elvish, Sylvan

Challenge 5 (1,800 XP)

Feysight.

Pogonip ignores obscurement due to weather effects such as her Hoarfrost action.

Actions

Multiattack.

Pogonip makes two attacks.

Claws.

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage plus 7 (2d6) cold damage.

Icicle.

Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 8 (1d10+3) cold damage. In addition, the creature takes 3 (1d6) cold damage at the end of its next turn and has its speed reduced by 5ft until the end of its next turn.

Hoarfrost (Recharge 5-6).

The fey creates a 20-foot-radius sphere of fog centered on herself. The sphere spreads around corners, and its area is heavily obscured. It lasts for the next minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. Any creature that begins its turn within the cloud takes 3(1d6) cold damage.

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