Each cult the Lodgemaster establishes has its own unique name, symbology and social rules on a surface level. One might present as a social club for blue-blood hunters to gamble and drink in between fox chases, another may be an elite safari company catering to wealthy merchants, while yet another is an exclusive boarding school to teach young nobles military skills. However, behind closed doors or when involved in dark deeds their trappings are all the same. Lodge members wear deep-red frockcoats with polished bone buttons, bright red cravats and sashes, riding boots, assorted personal fetishes, and carved bone masks donating their rank. While lodge members can use a variety of weapons all of them carry a lodge knife with them. This cleaver is roughly the size of a short sword, its wide blade stamped with a wolf's skull and hilt bound with human leather. Note on weapons. The lodge members are built using firearms, specifically flintlocks, from the DMG rules. (Page 276,268). I...
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