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Lamp Geist




Cursed by the Thirst Slacker, a lamp geist is bound to a physical oil lamp in the material world. Thus it can never return to the hells and must forever play its role. This is to steer victims toward the Thirst Slacker and his evil allies while pretending to be a summond and controled entity within the lamp. It doesn't mind this last role too much, though, as it delights in leading its 'master' astray from the morale path while providing them arcane might. If it grows bored or the 'master' is intractable, the lamp geist will simply kill them. While it is completely solid, the fiend appears as a wispy, humanoid shape of a faint blue, branded with magical sigils and wearing a crown that hides its stubby horns. It is quick to smile, but never full enough to reveal its sharp teeth.

Lamp Geist

Medium fiend, chaotic evil

Armor Class 15 (natural armor)

91 (14d8 + 28)

Speed 40 ft

Str 13 Dex 17 Con 14 Int 16 Wis 15 Cha 18

Saving Throws Con +5, Wis +5

Skills Perception +5,

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

Damage Immunities cold, fire

Condition Immunities charmed

Sensesdarkvision 60 ft., passive Perception 12

Languages Abyssal, Common, Elvish, Infernal

Challenge 8 (3,900 XP)55

Rejuvenation.

If it dies, the fiend returns to life within its lamp after 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Lamp Bound.

The fiend can exist indefinitely within its lamp. As a bonus action, it can enter or leave the lamp as long as the object is within 5ft and there is not an enemy within 5ft of the fiend.

Spellcasting.

The fiend is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following spells prepared:


* Cantrips (at will): fire bolt, mage hand, minor illusion

* 1st level (4 slots): charm person, detect magic, sleep

* 2nd level (3 slots): detect thoughts, hold person

* 3rd level (3 slots): bestow curse, remove curse

* 4th level (3 slots): arcane eye, dimension door

* 5th level (2 slots): creation

Actions

Claw.

Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) slashing damage, and 9(2d8) necrotic damage.

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