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Showing posts from February, 2020

Waning Fife

Nobles of the Waning Court - The beauty of ripe fruit blended with the dread within autumn’s long shadows, every noble of the waning court is a vision to behold. Black, pupilless eyes dominate their fine-boned faces while sharp teeth lurk behind plush lips. The faeries’ ears are pointed like an elf’s, but slightly shorter. This is due to the antelope-like horns spiraling from their temples, the base of which are riddled with red-stained honeycombs. Waning court nobles wear their hair long, often braided with bones and sticks, and is a color of fall leaves. Their skin tone can best be described as bloodless. Commonly, these fey wear leathers cured of eldritch animals, cloaks made from a nightmare or displacer beast pelts, black iron plates, and amber adornments with petrified insects within. Most find their mien more savage than aristocratic. Stray direflies are their constant companions, always buzzing cryptic prophecies as they crawl about. Instead of wreaking havoc with a blade or

Scenario: The Blacksmith of Inniscrone

Encounter Premise: Years ago a down-on-his-luck smith tricked an animus artisan of the waning court and stole the fey's iron gauntlet and magic hammer. Afterward, he imprisoned the creature inside his forge and enslaved it to do his drudge work. In time, the smith has gained a modicum of fame and fortune. However, as the waning court makes advances on the mortal plane the animus artisan enacts his plan for revenge. Fey magic sweeps through the city and animates many of the tools and weapons sold by the blacksmith but made by his fairy slave. The heroes must not only brave a slew of killer constructs and deal with the corrupt mayor who doesn't want to lose her village's best source of revenue. She and the blacksmith plot together to come out on top. A cadre of fey also plagues the area, seeking to free the animus artisan and punish the mortals for their hubris. Location: Inniscrone used to be a sleepy little hamlet until a twenty-eight months ago. Sure, a major trade

Animated Weapons

Utilizing the same animating rituals as a flying sword the flying great sword and shield are deployed by their creators to wage war when flesh-and-blood soldiers just will not do. Both appear like their mundane counterparts when not floating on their own accord. The great sword is actively more vicious than its smaller cousin, spurred by bloodlust to cut down foe after foe. On the other hand, the flying shield protects either other animated weapons or supplies an extra layer of defense for its creator or their allies. While the shield can attack its first priority is to keep its charge alive. Flying Great Sword Medium construct, unaligned Armor Class 15 (natural armor) Hit Points 28 (8d6) Speed 0ft Flight 30ft (hover) Str 14 Dex 15 Con 11 Int 1 Wis 10 Cha 1 Condition Immunities Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned Damage Immunities Poison, Psychic D

Fallower

Once an implement vital to keeping a community fed, the fallower is a plow imbued with destructive magic and a murderous purpose. Its wheels are stained red with blood and rust, the wooden beam riddled with scraps of hair and shards of broken bones. Blasphemous runes sizzle across the plowshare making it something akin to a sword it was never meant to be. The construct doesn’t need any livestock accompaniment as it can propel itself on alien hate alone. However, it is not uncommon to have it paired with a corpseshoes or two for maximum impact. Mechanized Starvation. While not employed against a keep’s walls, fallowers serve a sinister purpose during siege warfare. Besides murdering whatever farmers and livestock they come across the plows produce an eruption of fallowed land behind them. Within an afternoon a handful of these constructs can obliterate a barony’s food supplies ahead of a dark army's arrival. Often they are left to patrol the devastated countryside and deal with