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Showing posts with the label construct

Gears

Gears can't remember if he was a dwarven hero or a condemned criminal. Either way, he is more cogwork than flesh now and driven to mete out justice with his metal fists. He was first deployed during an intense goblin invasion of a dwarven stronghold. Initially he served as something between a shocktroop and a living weapon, but this cigar chopping 'cyborg' inspired the dwarven defenders fighting along side of him to the point that he became a mascot, then a leader. More times than one could count, he should have gone down under a barrage of attacks only to plow forward losing more flesh and blood later replaced with mithril and steel. Eventually, Gears lost every last dwarf he fought along side and just kept killing goblins whenever he could until the fortress housed him alone. Now he wanders the world, making things right the best he can one punch at a time. Gears Medium construct (dwarf), chaotic good Armor Class 12 (natural armor) ...

Heart Binder

Caught between demon and book, the Heart Binder floats along filled with page after page of harmful lore. Lore it is willing to share with both the curuious and unwary to better spread the influence of its creator, the fiendish Thirst Slacker Those who accept its dark counsel gain additional arcane or even divine power in exchange for lifeforce - either their own or others. The Heart Binder's pages are insidous enough they can entice the weak-willed. Sometimes the vile codex crushes the hearts of these poor souls just for fun. Heart Binder Tiny construct (fiend), chaotic evil Armor Class 16 (natural armor) 19 (3d8 + 6) Speed 0 ft Fly 20 ft (hover) Str 5 Dex 17 Con 15 Int 12 Wis 16 Cha 8 Skills Arcana +3, History +3 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine Damage Immunities fire, poison Condition Immunities...

Chuck Carrion

This life-sized puppet sipons powers off of each and every kill the 'meat puppets' he has created commit. He even can absorb them, dead or otherwise, to repair damage to his own form. When Chuck Carrion does so, he will sometimes gain the powers that a puppet once had to add to his deadly arsenal. Appearance wise, when he's not consumed a humanoid's appearance, Chuck Carriorn's articlate body resembles a classic marrionette puppet crafted from black-veined boned dredged from the depths of Hell itself. He wears a variety of garish outfits depending on his mood and who he is impersonating but is never without a needle closer to a lance in size. The needles blood-red string coils into his back and spools there when not in use. Chuck Carrion uses the harpoon similar to a harpoon, drawing victims in when desired or reeling himself toward them with malicious glee. Chuck Carrion Medium construct (shapechanger), neutral evil Armor Class 14 (natu...

Hugh Humerus

Carved from bone instead of wood, this puppet's head is a grinning, crescent moon. A stylized pompadour forming the top point and a cartoonish chin makes the bottom. He wears a red and gold jesters outfit that doesnt detract with his human-sized hands with fingertips sharpened razor-fine. While he is a silent creature, Hugh Humerus emotes as if he is telling jokes or reciting funny tales as he assails his prey with psychic attacks. When that fails, or he wants to gather fresh bones, those claws are employed. Hugh Humerus Tiny Construct, chaotic evil Armor Class 15 (natural armor) 28 (8d4 + 8) Speed 10 ft Str 14 Dex 17 Con 12 Int 7 Wis 8 Cha 14 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine Condition Immunities charmed, frightened Senses darkvision 60 ft., passive Perception 9 Languages understands Common but c...

Eddie Eyegore

A puppet beholder, Eddie Eyegore's eyes however are humanoid eyes ensconced in glass within a body of plush fabric and leather. all of the eyes roll and move as if alive. A complex network of puppet appenages articulate each eyestalk, stubby legs and cute bat wings. Its sewn-on mouth remains affixed in a smile, even as it slurps up magically plucked eyes. Eddie Eyegore Tiny Construct, chaotic evil Armor Class 16 (natural armor) 38 (7d4 + 21) Speed 10 ft Fly 30 ft (hover) Str 9 Dex 16 Con 16 Int 7 Wis 15 Cha 12 Skills Perception +6 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine Senses darkvision 60 ft., passive Perception 16 Languages understands Common but cannot speak Challenge 2 (450 XP) Blinding Sight. Any creature that starts its turn within 30 feet of Eddie Eyegore and can...

Sid Skinner

Dressed like a scarecrow, save its loose clothing is made from supple skin, Sid Skinner's left hand is a predenaturally sharp scythe. His left hand is painstakingly crafted from fine wood long stained red by the blood of his victims. His face, stolen of course, has its mouth sewn shut and glowing yellow orbs swirl within the sockets. Sid craves the skin of humanoid beings and feasts on the life force of those he murders. He cannot be reasoned with, not even with the sacrifice of another to him. The call to flay and flense is just too great in the demented doll. Sid Skinner Tiny Construct, chaotic evil Armor Class 10 (natural armor) 55 (10d4 + 30) Speed 30 ft Str 13 Dex 10 Con 16 Int76 Wis 14 Cha 6 Skills Perception +4, Survival +4 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine Senses darkvision 60 ft., passive Perceptio...

Leggy Linda

Leggy Linda egs her name from a collection of elgant legs encased in minature fishnet stockings attached to an exquiste upper half of a female doll. She wears a fanciful tress with enough ruffle to hide her assortment of things and a proper bonnet over cornsilk tresses. Her face is painted to the pinnacle of courtier perfection complete with ruby red lips hiding dripping fangs. While her body is crafted from pale porcelain​, her insides are built off of femur splinters and stolen sinew. Leggy Linda fancies herself a black widow of sorts, though not many men fall for her 'charms'. She takes out her frustration on their corpses. Leggy Linda Tiny Construct, chaotic evil Armor Class 14 (natural armor) 45 (13d4 + 13) Speed 30 ft Climb 30 ft Str 15 Dex14 Con 13 Int 6 Wis 7 Cha 14 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren...

Molly Molar

A bumbling doll with an oversized smile, Molly Molar wears ruffled milkmaid's dress and carries a bone bat studded with stolen teeth. Likewise, those chompers of hers are pilfered from mortals, living and dead, and supernaturally honed into killing weapons. What does she do with spare teeth? Why, they rest in her stomach rattling about like a child's toy. Molly Molar exists to steal teeth and end lives. Otherwise she is a gleeful creature prone to haphazard skipping. Molly Molar Tiny Construct, chaotic evil Armor Class 14 (natural armor) 45 (10d4 + 20) Speed 30 ft Burrow 20 ft Str 15 Dex Con 15 Int 14 Wis 7 Cha 14 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine Senses darkvision 60 ft., passive Perception 8 Languages understands Common but cannot speak Challenge 2 (450 XP) ...

Jimmy Fingers

Cast in the shape of an over-sized hand, this articulate puppet's joints are held together by loose, red thread. It also has one-too-many fingers and a core of human phalanges inscribed with blasphemous runes. These bones animate the construct and drive it to commit random acts of murder and mutiliation. Not only can it skitter like a spider and choke out victims with an iron grip, it uses the threaded needles trailing from its stump to great effect. Jimmy Fingers can and will harpoon a target, propel itself onto it, and then wrap cold, wooden fingers around the throat. What it does with its victims, well, that's for it and its meat puppet siblings to knwo and intrepid adventurers to find out. Jimmy Fingers Tiny Construct, lawful evil Armor Class 13 31 (9d4 + 9) Speed 30 ft Climb 30 ft Str 10 Dex 16 Con 13 Int 8 Wis 14 Cha 8 Saving Throws Str +2 Skills Acrobatics +5, S...

Graven

This circular vessel is embossed with a twisted face full of hatred and hunger. From this visage sun rays are scrolled across the surface and its mouth has an o-shape from which flame occasionally erupts. The iron ball rolls wherever it moves. It serves as an egg of sorts for a summoned Immol as they gather heat from the material plan. Once the Graven grows hot enough, the Immol bursts free. Graven Small construct, chaotic evil Armor Class 16 (natural armor) 9 (2d6 + 2) Speed 10 ft Str 14 Dex 7 Con 12 Int 4 Wis 11 Cha 10 Damage Immunities fire Senses darkvision 60 ft., passive Perception 10 Languages Ignan Challenge 1 (200 XP) Ignited Illumination. The graven can set itself ablaze or extinguish its flames. While ablaze, the graven sheds bright light in a 10-foot radius and dim light for an additional 10 ft. Firestarter. Whenever the graven wou...

Crystal Maul

It was strange to find a crystal ball among the vine-smothered ruins, but there it was dim and lifeless atop a thin, spiraling pedestal of verdigris​ and tarnished silver. Held in place by a four-fingered claw, surely this valuable treasure was trapped, you suspected. However, a close examination should render any such devices inert. Spindly legs ending on sharp points popped out the sides as you approached. The construct skittered back and forth unsure, the crystal ball rotating toward you as a wither, yellow eye blazed to life in its depths. Roll for initiative. Built by long-dead arcanists, Crystal Mauls entrapped the soul of a condemned prisoner in a crystal sphere. At the time, the belief was they could repay their debt to society in the form of a servitor designed for demolition. As such, the constructs can conjure a bolt of pure necrotic energy ideal for clearing unwanted plant growth, ruining objects, and slaying the unsettled masses as the need arises. However, the soul...

Sin Pyre

Built from blood-soaked wood, the sin pyre looms over the guilty and innocent alike. Save, the construct has been instructed there are no innocents. Set loose in a region, its duty is to seek out secret sins wherever they may lie and burn them away until it burns out quite literally as well. Those wide to its nature do their best to avoid the sin pyre's path and also ensure it never gets set aflame. Alas, it's so very flammable. Cast in a vaguely humanoid shape to start, the construct's frame twists and rearranges as it moves to best navigate its terrain. Sometimes it has extra long legs, sometimes it has four, or eight, whatever is best to keep hunting the sinners that must burn. Sin Pyre Large Construct, neutral Armor Class 11 (natural armor) Hit Points 76 (8d10 + 32) Speed 30ft Str 17 Dex 9 Con 18 Int 6 Wis 14 Cha 5 Skills Insight +5 Damage Vulnerabilities fire Damage Imm...

The Circle

Ten strange stones stand against the tides of time. Their caledonian green surfaces smoothed by erosion and scrolled with wide, curling curves devouring one another. Just beneath the soil's surface around them, one can find scores of bones; animal and humanoid. For the Circle ever hungers and its will dominates those destined to feed it. Set atop a hillside in two rough hemispheres, this megalithic structure almost looks like hands threatening to tear from the earth. In fact, in each paring one stone is stubbier than the other four. The Circle's origins are forever lost, but over generations, it has been a place of worship for sinister cults. It repays those who feed it with unholy miracles and can even manifest its will within a humanoid host for a time. One day, its gestation will finish, and sated, the Circle will sail the stars as its ancestor did. It will also leave behind a fresh clutch of ten... The Circle Gargantuan Construct, chaotic evil ...

Ersatz the Mimic

Appearance Varies By Organic Units Consumed. Asymmetrical Asseblage Most Likely Statistical Outcome. Comeliness Rating Irrelevant. Mission To Consume and Find Perfection On Going. Ersatz the Mimic Medium construct, neutral evil Armor Class 17 (natural armor) Hit Points 237 (25d8 + 125) Speed 40ft Fly 10ft Str 16 Dex 15 Con 20 Int 18 Wis 18 Cha 14 Saving Throws Str +9, Con +11 Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine Condition Immunities exhaustion, paralyzed, petrified, poisoned Senses darkvision 120 ft., passive Perception 14 Languages all Challenge 18 (20,000 XP) Antimagic Susceptibility. Ersatz is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the Eresatz must succeed on a Constitution saving throw against the caster's spell s...

The Golden Tiger

The Golden Tiger, simply put, is exactly what it says it is, a great cat crafted from gold. At least, that is the exterior of the construct. Beneath the auric skin lay rune-enchanted plates, complex gears, struts, pistons, and everything one might expect to find in a fine piece of dwarven artifice. What one doesn’t expect, is the tangible, crystalized hate for all things humanoid at the center of the machine. It is this distilled loathing that brought the Golden Tiger to life after its creator tossed it aside in a fit of artistic malaise. The Golden Tiger knew it was perfect, resented being sidelined, and animated full of alien hate. The false beast can seamlessly shift from bipedal to quadruped and back again. As such, it dresses in flowing robes of bright red and orange. These colors match its malice-filled ruby eyes, as well as hide the blood it spills. The Golder Tiger hates humanoids with a passion. It seems them as flawed, weak, mewling creatures who do not deserve to control t...

Curator

Crafted from enchanted glass and rune-etched metal, the curator appears fragile at first blush. However, the first time they are struck by a weapon and fail to crack, their hardened nature becomes apparent. The core chassis of the construct resembles a smokey decanter swirling with mist that forms shapes related to whatever ship the curator is bound to. Its head sits where a cap would be, each ornate and unique among curators. A pair of golden orbs float within the cap and serve as eyes. Its arm bones are inlaid with silver and gold with joins and curved veins of flexible crystal. The liquid flowing within varies in color and texture, depending on what potions the construct has stored away. Part ships steward, part medic, the curator bounds to a ship and crew. It will go out of its way to make the crew’s life easier as well as keep them safe. It does the same for the ship and relentlessly attacks trespassers. Curator Large construct, unaligned Large construct, u...

Spurheart The Pedagogue

Within a gilden, elven ribcage spins a core of razor-sharp gears, cogs with organic teeth, and a tangle of oil-dripping cables. It is suspended in the ghastly space by a hextet of rusted chains smeared with pilfered grease. This is what the construct truly is, as the limbs and head it wears are little more than accessories shed as easily as a mortal changes clothes. These extremities come from creatures foolish enough to entreat the Pedagogue by solving the Knot, pulled from the cooling corpses and fastened in place by wrapped chains, rusted nails, and crooked screws. The longer a stolen body part remains attached to the horror, the more gilded and bejeweled bone appears beneath rotting meat. Once an appendage becomes too damaged, or if Spurheart grows bored of it, it is carelessly discarded and a replacement attached. Legend claims that Spurheart began as one of the first elven artificers in ages long forgotten. This elf prized knowledge above all other things. Even morality. It ...

Castille's Worries

Crafted from enchanted silk, this scarlet and canary backpack hangs loose and open. Its phoenix-crested latch was broken long ago. Perhaps it was slit open as well, given the long line of white stitching along the right side, but there is no way to know. The straps are fashioned from a sturdy leather and the way it sits on the body allows ample room for a fully stocked quiver beside it. Once riled, Castille’s Worries opens its aperture wide like a hungry maw and spits vials from its bottomless belly to bring down its prey. To be a hero is not to be without doubt Even paragons harbor anxieties. Castille listened not to his, but shut them away Only to have everything he loved pay the price. Regrets weigh heavier than blades and armor Sometimes even in death, they doth linger. Castille's Worries Small construct, unaligned Armor Class 19 (natural armor) Hit Points 90 (12d6 + 48) Speed ...

Scalding Mantle

The cloak is a sweeping shroud of wide, black feathers that are slightly warm to the touch. While the cloak doesn’t come with a full clasp, it does sport a wide, circular broach stamped with a phoenix feather. Along the outside there is a ring of scoured away celestial letters that can no longer be read. When attacking, the cloak flies about, spreading wide like a raptor in flight. Fire drips from betwixt its feathers​. Misfortune sundered Castille’s renewed hope, Bitterness flowed back in to stiffen his cracked soul. Fortune born on fiery wings was extinguished, Leaving Him only with a field of burning feathers and regret. Oh, how bitterness smothers mercy, How regret snuffs out faith. Scalding Mantle Small construct, unaligned Armor Class 19 (natural armor) Hit Points 60 (11d6 + 22) Speed 0ft Fly 50ft (hover) Str 7 Dex 18 Con 14 Int 1 Wis 3 Cha 1 Saving T...

The Ebon Feathers

A quiver crafted from supple, orange leather and black-feathered arrows. Its strip is studded, yellow leather which each bit of metal formed into a sharp feather. Its buckle also resembles a bird’s talon when properly closed. When roused to battle, the arrows rattle out of the quiver and surround the flying quiver in a cloud of smoldering missiles. Villainy fears His honest blade and cleaning fire, Yet it cannot run so far that black feathers cannot reach it. Ten smoldering pinions was all Castille recovered, His hearth blasted into cinder and ash. Though, wrath is not the same as justice, Alas, they burn with the same heat making it hard to tell. The Ebon Feathers Medium swarm of Tiny constructs, unaligned Armor Class 16 (natural armor) Hit Points 82 (11d8 + 33) Speed 0ft Fly 60ft (hover) Str 11 Dex 18 Con 16 Int 1 Wis 3 Cha 1 Saving Throws Dex +7 Skill...