Bound to the Cavalcade of the King of Fools, this fallen angels wears a mockup of platemail armor crafted from bright pressed velvet and knitted wool but his weapons are nevertheless quite real. Said weapons are a whip crafted from liars's tongues and a lance of hell iron he wields as if it was made from driftwood. The stub of burnt wings jut from his back with multi-colored streamers dangling from the charred bones. The Knave of Knights fell in with the Cavalcade when he vowed to defend a rightful king's right to rule, only to find out that the sire he fell in with was a bastard usurper who had successfully taken his brother's place. Cursed and broken mentally by the deception, he was easily felled by the King of Fools and given a new place at the archdevil's side serving as his jester and favored knight all wrapped into one.
Knave of Knights
Medium Fiend (devil), lawful evil
Fly 60ft
Str 14 Dex 24 Con 26 Int 20 Wis 14 Cha 26
Skills Acrobatics +19, Deception +14, Performance +20, Persuasion +14, Religion +11
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Damage Immunities fire, poison, psychic
Condition Immunities charmed, frightened, poisoned
Senses
darkvision 120 ft. passive Perception 12
Acrobatic.
When moving, the fiend can move through spaces occupied by other creatures and does not provoke Opportunity attacks.Aura of Authority.
The fiend broadcasts an oppressive aura in a radius of 20ft. All creatures within the aura must succeed on a DC 22 Wisdom save any time they attempt to act against the orders of the lawful authority of the current location. If the creature would come to immediate harm by following these orders, it gains advantage on this role. If a creature fails this save by 5 or more, it is charmed by the fiend as well for the next minute.Magic Resistance.
The fiend has advantage on saving throws against spells and other magical effects.Magic Weapons.
The fiend's weapon attacks are magical.Innate Spellcasting.
The pit fiend's spellcasting ability is Charisma (spell save DC 22). The fiend can innately cast the following spells, requiring no material components:
At will: bestow curse, dispel magic
3/day each: modify memory, polymorph
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