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Wishstruck




Whereever the Thirst Slacker manifests, casualties always mount. While the poor sap working with the fiend via wishes always ends up hellbound and nothing more than a dry skull by the end, the wishes they make often take a lethal toll on those around them. Given the insidious magic behind those wishes, however, those slain do not get to rest easy. They animate as ashen husks powered by a hellish red glow within. Their eye sockets and mouths are hollow, besides this unsettling light. In addition, their touch leaches both life and the drive to gon from their victims. Indecision kills as sure as a blade, after all.

Wishstruck

Medium Undead, neutral evil

Armor Class 11

27 (6d8)

Speed 30 ft

Str 13 Dex 12 Con 10Int 7 Wis 6 ha 14p> Damage Immunities poison Condition Immunities charmed, exhaustion, poisoned

Sensesdarkvision 60 ft., passive Perception 8

Languages Common Challenge 1 (200 XP)

Actions

Regretful Touch.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) necrotic damage. A creature must succeed on a DC 10 Constitution saving throw or become Charmed for the next minute. Not only does the creature treat the wishstruck as friendly while Charmed, but they are also overcome with a sense of regret. At the start of each of its turns, the creature rolls 1d6. On a 1 they do nothing that turn, on a 6 they are restrained that turn due to a hesitancy to act. At the end of each of its turns, the creature repeats this save with the effect ending on success.

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