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Mockingcur




Mockingcurs serve as the hunting hounds, jesters, and scapegoats for the wish granting fiend know as Thirst Slacker Their general bodyshape reminds one of a hyena, though they are nearly hairless save a ridge of coarse fur down their head and spine. A pair of white wings, singed to black along the inside sprouts from their back. Long, blistered tongues loll from fang-filled mouths. The mockingcurs adore pain - both the emotional pain they inflict on others and physical pain inflicted on them. The former comes from a supernatural ability to drive victims to blundering distraction with barbed taunts The latter drives mockingcurs into an ecastatic state, making them even more dangerous to fight.

Mockingcur

Large fiend, chaotic evil

Armor Class 16 (natural armor)

51 (6d10 + 18)

Speed 30 ft

Fly 40 ft (hover)

Str 15 Dex 16 Con 17 Int 7 Wis 8 Cha 12

Damage Resistances cold, fire

Sensesdarkvision 60 ft., passive Perception 8

Languages Abyssal, Infernal.

Challenge 3 (700 XP

Flyby.

The mockingcur doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Insult to Injury.

The mockingcur can hurl insults in any language.

Masochistic Glee.

Whenever the mockingcur takes damage from another creature, it gains +1d4 on all attack rolls against that creature until the end of its next turn.


Actions

Multiattack.

The mockingcur makes one bite and one claw attack.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Taunting (Recharge 5-6).

The mockingcur lets loose a burst of insults and jeers. All creatures that can hear it within 30ft must succeed on a DC 11 Charisma save or become overcome with rage and embarrassment for the next minute. During this time, these creatures have disadvantage on all attack rolls and skill checks. At the end of each of its turns, and whenever it deals damage to the mockingcur, the creature may repeat this save with the effect ending on success. Creatures that are immune to charm are immune to this effect.

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