Leggy Linda egs her name from a collection of elgant legs encased in minature fishnet stockings attached to an exquiste upper half of a female doll. She wears a fanciful tress with enough ruffle to hide her assortment of things and a proper bonnet over cornsilk tresses. Her face is painted to the pinnacle of courtier perfection complete with ruby red lips hiding dripping fangs. While her body is crafted from pale porcelain, her insides are built off of femur splinters and stolen sinew. Leggy Linda fancies herself a black widow of sorts, though not many men fall for her 'charms'. She takes out her frustration on their corpses.
Leggy Linda
Tiny Construct, chaotic evil
Armor Class
14 (natural armor)
45 (13d4 + 13)
Speed
30 ft
Climb
30 ft
Str 15 Dex14 Con 13 Int 6 Wis 7 Cha 14
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Sensesdarkvision 60 ft., passive Perception 8
Languages understands Common but cannot speak
Challenge
2 (450 XP)
Spider Climb.
Leggy Linda can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Trampling Charge.
If Leggy Linda moves at least 20 ft. straight toward a target and then hits it with a LEGS! attack on the same turn, the target takes an extra 5 (2d4) damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, Leggy Linda can make a bite attack against it as a bonus action.
Actions
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4 + 2) piercing damage plus 4 (1d8) poison damage.
LEGS!
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) bludgeoning damage.
Web (Recharge 5–6).
Ranged Weapon Attack: +5 to hit, range 15/30 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage). If a restrained creature fails the Strength check to burst free, it critically injures its legs and reduces its speed by half until it has completed a Long Rest.
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