Skip to main content

Immol Coalfather




Born at the death of the first star, the Immol strain of elementals are a strange and hateful sort. They seek to consume as they no longer create, to take life as they no longer give it. Still, there are those mortals who come to worship these entities and call them forth to the material plane.


The Immol manifests as a four-sided fractal shape of flame roughly the size of a human being. Two of the points form flaming pincers, though it can shrink one set to grow another depending on the vector of attack. Off center sits a black space that could be considered a mouth for this is where the Immol speaks and spits flame from. When an Immol dies, it explodes in consuming fire that if extinguishes enough life, restores the malignant elemental. An Immol comprised of a seven-sided fractal, the coalfather also sports a second mouth. This one manifests in the corner where two main fractals meet, though it can be reabsorbed and appear in another corner as needed. This mouth is incapable of speech due to an oversized, meaty tongue always sizzling but never burning. The coalfather stokes the inner flames of other Immol and ensures they come back stronger than ever from their deaths.

Immol Coalfather

Large Elemental, chaotic evil

Armor Class 16 (natural armor)

123 (13d10 + 52)

Speed 30 ft

Fly 40 ft

Str 18 Dex 13 Con 18 Int 12 Wis 16 Cha 10

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities fire, poison

Condition Immunities exhaustion, petrified, poisoned

Sensesdarkvision 60 ft., passive Perception 13

Languages Ignan

Challenge 9 (5,000 XP)

Burn Bright.

Whenever an immol with less hit dice than the immol coalfather that is within 60ft succeeds on its Dead Star Burst Consitution save, it revives with double the normal hit points it normally would.

Dead Star Burst (1/long rest).

When the immol coalfather dies, it explodes in a burst of fire. Each creature within 15 ft. of it must make a DC 16 Dexterity saving throw, taking 17(5D6) fire damage on a failed save, or half as much damage on a successful one. If any creatures are reduced to 0 hit points due to this death burst, the immol coalfather may make a Constitution saving throw equal to 20 minus the number of creatures reduced to 0 hit points this way. If the immol coalfire succeeds it returns to life with 13 hit points.nts.

Fire Eater.

Any time the elemental deals fire damage to a creature, it regains 3 hit points as long as it is not at 0 hit points.

Heat Siphon.

Any time the elemental would take fire damage, it regains half that many hit points instead

Illumination.

The elemental sheds bright light in a 30-foot radius and dim light in an additional 10 ft.

Actions

Multiattack.

The immol makes two pincer attacks and one flame tongue attack.

Pincer.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9(1d10+4) bludgeoning damage plus 4 (1d8) fire damage.

Flame Tongue.

Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 8 (1d8+4) bludgeoning damage and 4 (1d8) fire damage. In addition, the target is grappled (escape DC16). If the target ends its turn grappled by the flame tongue it takes 9 (2d8) fire damage. Alternatively, if the target is an immol it takes no damage, is grappled, and regains 7 (2d6) damage at the end of each if its turn it remains grappled.

Spit Flame.

Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 13 (4d6) Fire damage.

Comments

Popular posts from this blog

Netting Mimic

This particular mimic species has a rather unique origin. As polyps the first batch was caught in a giant spider's web soon after being spawned. Rather than being devoured by the arachnid, they turned into sticky strands amid the webwork. Not long after that, a group of adventurers slew said spider and moved on. The mimics had something to subsist on and kept their disguise to keep more bugs. When the spider's eggs hatched, instead of eating the young, the mimics were amused by the creatures and they protected them until they were large enough until to ride off to better climes. Eventually, these mimics took the shape of netting of all sorts: ship rigging, cargo nets, and so on as they were less conspicuous than spider webs. They still remain friends with things eight-legged. Netting Mimic Medium Monstrosity (shapechanger), neutral Armor Class 13 (natural armor) 52 (8d8 + 16) Speed 15 ft Climb ...

Gears

Gears can't remember if he was a dwarven hero or a condemned criminal. Either way, he is more cogwork than flesh now and driven to mete out justice with his metal fists. He was first deployed during an intense goblin invasion of a dwarven stronghold. Initially he served as something between a shocktroop and a living weapon, but this cigar chopping 'cyborg' inspired the dwarven defenders fighting along side of him to the point that he became a mascot, then a leader. More times than one could count, he should have gone down under a barrage of attacks only to plow forward losing more flesh and blood later replaced with mithril and steel. Eventually, Gears lost every last dwarf he fought along side and just kept killing goblins whenever he could until the fortress housed him alone. Now he wanders the world, making things right the best he can one punch at a time. Gears Medium construct (dwarf), chaotic good Armor Class 12 (natural armor) ...

Piecemeal

Eveyrone should be free to live as they want and die as terribly as they can. This is the creed that the strange collection of bodyparts known as Piecemeal holds. Originally, it was a trio of kobolds who attempted a 'ritual' of their own design meant to grant immortality. Instead, it tore the three creatures into pieces that forgot how to die. The mass went quite mad and seeks to free other body parts from the 'bondage' of well, being part of a body. Travelling as three kobolds in a trenchcoat, Piecemeal wages a brutal war against 'slave owners' (IE anything with a body) and adds new parts to its collectiona as needed to keep the revolution going. Over time little of the kobolds remain, but it still rambles about in a trenchcoat spouting its made philosophy. Piecemeal Medium swarm of tiny undead creatures, chaotic neutral Armor Class 11 136 (16d8 + 64) Speed 30 ft Climb 20 ft ...