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Immol Coalfather




Born at the death of the first star, the Immol strain of elementals are a strange and hateful sort. They seek to consume as they no longer create, to take life as they no longer give it. Still, there are those mortals who come to worship these entities and call them forth to the material plane.


The Immol manifests as a four-sided fractal shape of flame roughly the size of a human being. Two of the points form flaming pincers, though it can shrink one set to grow another depending on the vector of attack. Off center sits a black space that could be considered a mouth for this is where the Immol speaks and spits flame from. When an Immol dies, it explodes in consuming fire that if extinguishes enough life, restores the malignant elemental. An Immol comprised of a seven-sided fractal, the coalfather also sports a second mouth. This one manifests in the corner where two main fractals meet, though it can be reabsorbed and appear in another corner as needed. This mouth is incapable of speech due to an oversized, meaty tongue always sizzling but never burning. The coalfather stokes the inner flames of other Immol and ensures they come back stronger than ever from their deaths.

Immol Coalfather

Large Elemental, chaotic evil

Armor Class 16 (natural armor)

123 (13d10 + 52)

Speed 30 ft

Fly 40 ft

Str 18 Dex 13 Con 18 Int 12 Wis 16 Cha 10

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities fire, poison

Condition Immunities exhaustion, petrified, poisoned

Sensesdarkvision 60 ft., passive Perception 13

Languages Ignan

Challenge 9 (5,000 XP)

Burn Bright.

Whenever an immol with less hit dice than the immol coalfather that is within 60ft succeeds on its Dead Star Burst Consitution save, it revives with double the normal hit points it normally would.

Dead Star Burst (1/long rest).

When the immol coalfather dies, it explodes in a burst of fire. Each creature within 15 ft. of it must make a DC 16 Dexterity saving throw, taking 17(5D6) fire damage on a failed save, or half as much damage on a successful one. If any creatures are reduced to 0 hit points due to this death burst, the immol coalfather may make a Constitution saving throw equal to 20 minus the number of creatures reduced to 0 hit points this way. If the immol coalfire succeeds it returns to life with 13 hit points.nts.

Fire Eater.

Any time the elemental deals fire damage to a creature, it regains 3 hit points as long as it is not at 0 hit points.

Heat Siphon.

Any time the elemental would take fire damage, it regains half that many hit points instead

Illumination.

The elemental sheds bright light in a 30-foot radius and dim light in an additional 10 ft.

Actions

Multiattack.

The immol makes two pincer attacks and one flame tongue attack.

Pincer.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9(1d10+4) bludgeoning damage plus 4 (1d8) fire damage.

Flame Tongue.

Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 8 (1d8+4) bludgeoning damage and 4 (1d8) fire damage. In addition, the target is grappled (escape DC16). If the target ends its turn grappled by the flame tongue it takes 9 (2d8) fire damage. Alternatively, if the target is an immol it takes no damage, is grappled, and regains 7 (2d6) damage at the end of each if its turn it remains grappled.

Spit Flame.

Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 13 (4d6) Fire damage.

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