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Chuck Carrion




This life-sized puppet sipons powers off of each and every kill the 'meat puppets' he has created commit. He even can absorb them, dead or otherwise, to repair damage to his own form. When Chuck Carrion does so, he will sometimes gain the powers that a puppet once had to add to his deadly arsenal. Appearance wise, when he's not consumed a humanoid's appearance, Chuck Carriorn's articlate body resembles a classic marrionette puppet crafted from black-veined boned dredged from the depths of Hell itself. He wears a variety of garish outfits depending on his mood and who he is impersonating but is never without a needle closer to a lance in size. The needles blood-red string coils into his back and spools there when not in use. Chuck Carrion uses the harpoon similar to a harpoon, drawing victims in when desired or reeling himself toward them with malicious glee.

Chuck Carrion

Medium construct (shapechanger), neutral evil

Armor Class 14 (natural armor)

97 (13d8 + 39)

Speed 30 ft

Climb 20 ft

Str 17 Dex 11 Con 16 Int 13 Wis 8 Cha 14

Skills Arcana +3, Deception +5, Perception +3, Persuasion +5

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine

Sensesdarkvision 60 ft., passive Perception 13

Languages Common, Deep Speech

Challenge 4 (1,100 XP)

Consume Shape.

If alone with a humanoid corpse, Chuck Carrion may assume that humanoid's appearance and shape. This appearance dissolves away whenever Chuck Carrion uses any of his actions or when he is exposed to the light of a full moon, moonbeam, or like effects.

Regeneration.

Chuck Carrion regains 5 hit points at the start of its turn if it has at least 1 hit point.

Spider Climb.

Chuck Carrion can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


Actions

Multiattack.

Chuck Carrion makes two attacks in any combination of Broken Shear and Spit Tooth.

Great Needle.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., range 30/60ft, one target. Hit: 10 (2d6+3) piercing damage. In addition, a creature is grappled (DC13).

Broken Shear.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage.

Spit Tooth.

Ranged Weapon Attack: +5 to hit, range 15/30 ft., one target. Hit: 7 (1d8+3) piercing damage.

Smother.

Chuck Carrion hurls an enchanted swath of skin at a creature within 20ft. The creature must succeed on DC 13 Dexterity save or have its face covered by the skin. The creature is Blinded and struggles for its breath as if it is Drowning. As an action, the creature may make a DC 13 Strength check, tearing off the skin and ending the effects on success. A creature within 5ft may also use its action to perform the same Strenght check to tear away the skin.

Reactions

Stitch.

Chuck Carrion either pulls a creature grappled by his Great Needle 15 feet closer to him or moves 15ft closer to that creature. Neither movement provokes an opportunity attack.

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