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Showing posts from December, 2022

Stocking Mimic

Another stunted breed of mimic, this particular strain nevertheless has a large appetite. To deal with this, its ancestors played with various forms before settling on a stocking. Not only does prey sometimes slip it on their legs, they also hang it on their chimneys during part of the year. This makes it easier to take their place. Along with a distended stomach to swallow larger prey, these monstrosities also developed the arcane ability to shrink meals. Think of them as fuzzy, warm, snakes. Stocking Mimic Small monstrosity (shapechanger), neutral Armor Class 11 (natural armor) Hit Points 27 (6d6 + 6) Speed 15 ft Str 15 Dex 10 Con 12 Int 5 Wis 14 Cha 10 Skills Stealth +4 Damage Immunities acid Condition Immunities prone Senses darkvision 60 ft, passive Perception 12 Languages - Challenge 1 (200 XP) Shapechanger. The mimic can use its action to pol

Solstice Mimic

O festive tree, O festive tree How thorny are thy branches O festive tree, O festive tree How sticky are thy branches Your jaws, so wide in Summer-time Stay sharply keen in Winter-time O festive...wait, O Gods it's a MIMIC! A mimic that has mastered the seasons in fact and in its festive form can sling fire and spread chill. Worse yet, its needles stay in evergreen tree or blob form. No one is quite sure where this mimic sprouted from. They hope there isn't a forest of them... Solstice Mimic Medium monstrosity (shapechanger), neutral Armor Class 16 (natural armor) Hit Points 105 (7d6 + 14) Speed 15 ft Str 17 Dex 12 Con 17 Int 8 Wis 14 Cha 14 Skills Stealth +7 Damage Resistances cold, fire Damage Immunities acid Condition Immunities prone Senses darkvision 60 ft, passive Perception 12 Languages - Challenge 5 (1,800 XP) Shapechanger.

Soldier Mimic

Once there was a little girl terrified of rats that scurried around the castle in which she lived. Thankfully, her father possessed a keen and aberrant mind. He found a clutch of mimics and trained them to take the guise of toy soldiers the size of halflings. He also instilled in them a taste for rats and other vermin. Over time, the girl's directions gave the mimics more glitter, bright clothes, and bigger jaws. Many like these mimics to nutcrackers. Soldier Mimic Medium monstrosity (shapechanger), neutral Armor Class 12 (natural armor) Hit Points 38 (7d6 + 14) Speed 15 ft Str 15 Dex 14 Con 15 Int 5 Wis 14 Cha 10 Skills Stealth +6 Damage Immunities acid, fire Condition Immunities prone Senses darkvision 60 ft, passive Perception 12 Languages - Challenge 1 (200 XP) Shapechanger. The mimic can use its action to polymorph into a decorative toy sol

Taper Mimic

Enamored with fire as to a moth, the taper mimic sought out several different forms. None of them satisfied its monstrosity's desire until it came across a collection of holiday candles. The way the flame the way it cast light through the cold night and captivated its audience inspired the mimic. It finally realized how to produce its own fire... and how to hypnotize its prey. Taper Mimic Medium monstrosity (shapechanger), neutral Armor Class 14 (natural armor) Hit Points 67 (9d8 + 27) Speed 15 ft Str 16 Dex 12 Con 16 Int 5 Wis 11 Cha 16 Skills Stealth +5 Damage Immunities acid, fire Condition Immunities prone Senses darkvision 60 ft, passive Perception 10 Languages - Challenge 3 (700 XP) Shapechanger. The mimic can use its action to polymorph into a lit-standing candelabra or back into its true, amorphous form. Its statistics are the same in ea

Jingle Mimic

Stunted creatures, jingle mimics barely moved beyond the polyp stage in size and mentality. This may have been from a deep freeze or perhaps some whiff of strange magic. They are joyous creatures, inspired by the bells of a winter festival. Often they will ring just to hear the sound. Yet, they still hunger and take down prey in bounce, tinkling packs. Slaying Mimic Tiny monstrosity (shapechanger), neutral Armor Class 11 (natural armor) Hit Points 12 (5d4) Speed 30ft Str 14 Dex 10 Con 10 Int 5 Wis 12 Cha 4 Skills Stealth +4 Damage Immunities acid Condition Immunities prone Senses darkvision 60 ft, passive Perception 11 Languages - Challenge 1/2(100XP) Shapechanger. The mimic can use its action to polymorph into a jingle bell or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't

Slaying Mimic

An ice-born predator, the slaying mimic appears as an abandoned sleigh on the snow, or one parked just outside a northern community. It's adapted to be a fast predator and uses the chilled climate to its advantage. It waits until potential meals are within striking distance and crushes them under rails. Those that survive, and even those that do not, are stuck to the sleigh as it continues on its bloody path. Thus, it's often easy to track this mimic by the trail of frozen gore that it leaves. Occasionally, a remote village will appease and 'tame' one of these monstrosities with a sharing of meals. They find its independent locomotion useful in getting supplies and people from one place to another. However, when thegame gets thin it is often these villagers that end up devoured when the mimic goes hungry. Slaying Mimic Large monstrosity (shapechanger), neutral Armor Class 14 (natural armor) Hit Points 119 (14d10

Saintly Mimic

Every winter, homes and shops across the realm put up displays depicting a saintly creature associated with the snowy holiday. Often, this saint represents the best about society, the wish for peace and harmony. While the saintly mimic presents this in spades, this is only a ruse just like its form to sate its hunger. The monstrosity sets up shop, as it were, at the edge of a town. Slowly, but surely it makes its way closer to the center one meal at a time. This is always done under the cover of night where one might mistake the decoration for a lurching, drunk reveler. During the day, the mimic stays still and soaks in the appreciation of what may very well become its dinner that evening. Saintly Mimic Medium monstrosity (shapechanger), neutral Armor Class 15 (natural armor) Hit Points 67 (9d8 + 27) Speed 15ft Str 16 Dex 12 Con 16 Int 10 Wis 16 Cha 14 Skills Stealth +5 Damage Immuniti

Deja Goo

Now a slime in the shape of a humanoid an alluvium looks like it should fall apart at any moment. Beneath translucent skin a few connecting strands of grey muscle amid sea-glass-colored bones flex and twitch whenever the thing moves. Bloodshot eyes are held in place by piercing bone spurs with a thin film of ooze over them to keep them from drying out. Intestines writhe below the organs like an agitated jellyfish. The rest of the semi-solid gel where meat once was resembles murky water. Patches of cilia sprout from the surface on the creature’s shoulders and sides, drinking in strange sensory data. Unlike many of its kin, the deja goo was not a humanoid but rather a doppelganger pulled into the service of the cult. Attracted to the fluid nature of the oozes, it has forsaken seeking humanoid forms and turned its energies inward. As its body devolved it found it could grasp onto moments of time and imitate those instead. Deja Goo Medium monstrosity (Alluvium), la

Gunk Monk

Now a slime in the shape of a human an alluvium looks like it should fall apart at any moment. Beneath translucent skin a few connecting strands of grey muscle amid sea-glass colored bones flex and twitch whenever the thing moves. Bloodshot eyes are held in place by piercing bone spurs with a thin film of ooze over them to keep from drying out. Intestines writhe below the organs like an agitated jellyfish. The rest of the semi-solid gel where meat once was resembles murky water. Patches of cilia sprout from the surface on the creature’s shoulders and sides, drinking in strange sensory data. The gunk monks are aesthetic creatures and bask in the eldritch coagulant's malignant glow for hours on end. During these dark meditations, they have mastered their slimy bodies and can take on colors to augment their abilities as other martial artists might imitate various animals. Gunk Monk Medium humanoid (Alluvium), lawful evil Armor Class 17

Wardrobe Mimic

Created through arcane manipulation by the Planar Guild, wardrobe mimics are clever ways to keep one's portals hidden and fashion cataloged. Each wardrobe mimic serves as a teleportation circle as well as a planar gate. This infusion of raw magical might has elevated the mimic's mental abilities. Most of them have come to dote on the Planar Guild members who keep them and often aid in everyday dressing decisions. They also have become secretive creatures. Often they hide a wizard's valuables on top of doors to other worlds. These doors allow a unique defense as well where the monstrosity can manipulate the position of its foes. Wardrobe Mimic Medium monstrosity (shapechanger), neutral Armor Class 12 (natural armor) Hit Points 75 (10d8 + 30) Speed 15ft Str 18 Dex 11 Con 16 Int 7 Wis 13 Cha 14 Skills Stealth +4 Damage Immunities acid Damage Resistances all spells and magic

Alluvium Blue Mud

Now a slime in the shape of a human an alluvium looks like it should fall apart at any moment. Beneath translucent skin a few connecting strands of grey muscle amid sea-glass colored bones flex and twitch whenever the thing moves. Bloodshot eyes are held in place by piercing bone spurs with a thin film of ooze over them to keep from drying out. Intestines writhe below the organs like an agitated jellyfish. The rest of the semi-solid gel where meat once was resembles murky water. Patches of cilia sprout from the surface on the creature’s shoulders and sides, drinking in strange sensory data. The blue mud, perhaps unsurprisingly, carries a distinct bluish tent to its slime not unlike that of a drowned, bloated corpse. Unlike the rest of its kin, the blue mud is not dedicated to war but rather mastering a silver tongue. Though, it really has no tongue at all. Naturally able to regain its humanoid appearance, the blue mud roams social and noble circles to further the cult's agenda

Alluvium War Slime

Now a slime in the shape of a wolf an alluvium looks like it should fall apart at any moment. Beneath translucent skin a few connecting strands of grey muscle amid sea glass colored bones flex and twitch whenever the thing moves. Bloodshot eyes are held in place by piercing bone spurs with a thin film of ooze over them to keep from drying out. Intestines writhe below the organs like an agitated jellyfish. The rest of the semi-solid gel where meat once was resembles murky water. Patches of cilia sprout from the surface on the creature’s shoulders and sides, drinking in strange sensory data. Its maw is a hole filled with broken bones in place of fangs. War Slime Large beast (Alluvium), unaligned Armor Class 12 Hit Points 42 (5d10 + 15) Speed 40ft Climb 40ft Str 16 Dex 15 Con 16 Int 3 Wis 14 Cha 5 Skills. Perception +4, Stealth +4 Damage Resistances cold

Gatekeeper Mimic

Bred and spread by the kingdom's elite, the gatekeeper mimics are taught to guard the rich and rarely, if ever, bites the hands that feed. Likewise, they are instructed to be neither seen nor heard unless absolutely necessary. Having an entryway covered in eyes and teeth is quite uncouth after all. As such, they are adept at playing against a potential trespasser's attempts to bypass them and do not resort to violence unless instructed or starved. Then, they lash out at any creature that tries to get past them or run away. More than a few times sleeping guards have had to clean up messes on the street when they wake. Gatekeeper Mimic Medium monstrosity (shapechanger), neutral Armor Class 15 (natural armor) Hit Points 75 (10d8 + 30) Speed 15ft Str 16 Dex 13 Con 17 Int 5 Wis 14 Cha 8 Saving Throws Str +5 Skills Perception +6, Stealth +5 Damage Immunities acid Condition Immunit

Arid Chimera

The Demon Winds not only corrupt people and beasts but magical creatures caught in its scouring gale as well. The arid chimera was slain by head and thirst yet the howling, sinister magic will not let it rest. Animated by demonic magic, the arid chimera is a leathery horror, its wings long disintegrated into dust. Oftentimes, the goat head on its back has fallen to pieces, while its lions head and snake tail are riddled with exposed bones. Sometimes it is the goat head that survived and the lion's that is jagged hole. Either way, it is still a terrible foe to contend with. Arid Chimera Large undead, chaotic evil Armor Class 16 (natural armor) Hit Points 93 (11d10 + 33) Speed 30ft Str 20 Dex 9 Con 16 Int 3 Wis 9 Cha 6 Damage Immunities poison Condition Immunities exhaustion, petrified, poisoned Senses darkvision 60 ft., passive Perception 15 Languages understands Draconic but ca

Buzz-Ard

Mutated by prolonged exposure to the Demon Winds, the buzz-ard was once a carrion eater but now a vicious bird of prey. Its throat is encircled by bone spurns instead of feathers. With a wingspan as wide as man, the bird is covered in black feathers with a congealed blood sheen. It is these feathers that prove the most dangerous. Swopping and spinning through its prey, the buzz-ard cuts meals to ribbons before feasting on them. When a foe proves too tough, it coats the creature in vile vomit to even the odds. Buzz-Ard Medium beast, unalignedl Armor Class 16 (natural armor) Hit Points 39 (6d8 + 12) Speed 30ft Fly 60ft (hover) Str 14 Dex 16 Con 15 Int 2 Wis 12 Cha 5 Damage Resistances poison, slashing Condition Immunities poisoned Senses darkvision 60 ft., passive Perception 11 Languages - Challenge 2 (450 XP) Aggressive. As a bonus action, th

Beartrap Mimic

While the saying goes, as patient as a spider, this particular strain of mimics noticed something was infinitely more patient - a beartrap. Taking on this form, the monstrosities focused on becoming a different kind of ambush predator. They found it was better to kill prey in a single, divisive strike - especially bears. However, they can still stick to meals and chew them down bit by bit all the same. Sometimes, they'd even lurk all in the same forest field and share larger meals. Beartrap Mimic/h1> Small monstrosity (shapechanger), neutral Armor Class 13 (natural armor) Hit Points 71 (11d6 + 33) Speed 15ft Str 18 Dex 10 Con 16 Int 5 Wis 11 Cha 14 Skills Stealth +4 Damage Immunities acid Condition Immunities prone Senses darkvision 60 ft., tremorsense 10 ft., passive Perception 13 Languages - Challenge 3 (700 XP) Ambusher. The mimic has a

Swaying Carcass

Hooded in death and still strung to a non-existent tree, these unsettling undead drift through the air with claws outstretched. Their feet dangle without support, their bodies rigid with death, and their heads lolling on broken necks. Swaying carcasses seek to catch the living, hold them fast, and suck the breath from their lungs. The apparitions channel this life energy back to the fiend responsible for their unjust demise so it might claim more victims. Swaying Carcass Medium undead, neutral evil Armor Class 14 (natural armor) Hit Points 45 (7d8 + 14) Speed 15ft Fly 30ft (hover) Str 16 Dex 15 Con 15 Int 10 Wis 15 Cha 13 Saving Throws Con +7, Wis +9 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered Damage Immunities poison Condition Immunities poisoned, prone Senses blindsight 60 ft. (blind beyond this radius), passiv