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Immom Wildpyre




Born at the death of the first star, the Immol strain of elementals are a strange and hateful sort. They seek to consume as they no longer create, to take life as they no longer give it. Still, there are those mortals who come to worship these entities and call them forth to the material plane.


The Immol manifests as a four-sided fractal shape of flame roughly the size of a human being. Two of the points form flaming pincers, though it can shrink one set to grow another depending on the vector of attack. Off center sits a black space that could be considered a mouth for this is where the Immol speaks and spits flame from. When an Immol dies, it explodes in consuming fire that if extinguishes enough life, restores the malignant elemental.


Comprised of six fractals, the wildpyre is seen as peculiar by its kin. Sure, it wants to burn away life for the insult of existing but it also strives to saturate said life in pretty light before laying waste. To that end, it turns all failed Immol into bonfires to delight and enthrall the masses. Then it leaps from roaring flame to roaring flame to immolate all the living all the same.

Immol Wildpyre

Large Elemental, chaotic evil

Armor Class 13 (natural armor)

93 (11d10 + 33)

Speed 30 ft

Fly 40 ft

Str 18 Dex 13 Con 17 Int 8 Wis 15 Cha 7

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities fire, poison

Condition Immunities exhaustion, petrified, poisoned

Sensesdarkvision 60 ft., passive Perception 12

Languages Ignan

Challenge 6 (2,300 XP)

Dead Star Burst (1/long rest).

When the immol wildpyre dies, it explodes in a burst of fire. Each creature within 5 ft. of it must make a DC 14 Dexterity saving throw, taking 17(5D6) fire damage on a failed save, or half as much damage on a successful one. If any creatures are reduced to 0 hit points due to this death burst, the immol wildpyre may make a Constitution saving throw equal to 20 minus the number of creatures reduced to 0 hit points this way. If the immol wildpyre succeeds it returns to life with 11 hit points.

Fire Eater.

Any time the elemental deals fire damage to a creature, it regains 3 hit points as long as it is not at 0 hit points.

Illumination.

The elemental sheds bright light in a 30-foot radius and dim light in an additional 10 ft.

Sew Suns.

If a immol with less hit dice than the immol wildpyre fails fails its Dead Star Burst Constitution save, a Bonfire erupts in that immol's square. This bonfire lasts 1 minute and does not spread.

Actions

Multiattack.

The immol makes two pincer attacks.

Pincer.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7(1d6+4) bludgeoning damage plus 4 (1d8) fire damage.

Spit Flame.

Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (3d6) Fire damage.

Reactions

Leaping Spark.

The immol instantly teleports to a bonfire or larger flame it can see within 60ft.

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