Skip to main content

Immol Infurnace




Born at the death of the first star, the Immol strain of elementals are a strange and hateful sort. They seek to consume as they no longer create, to take life as they no longer give it. Still, there are those mortals who come to worship these entities and call them forth to the material plane.


The Immol manifests as a four-sided fractal shape of flame roughly the size of a human being. Two of the points form flaming pincers, though it can shrink one set to grow another depending on the vector of attack. Off center sits a black space that could be considered a mouth for this is where the Immol speaks and spits flame from. When an Immol dies, it explodes in consuming fire that if extinguishes enough life, restores the malignant elemental. This bleak, hulking elemental burns just as bright as its lesser brethren and displays twice as many fractals as a normal immol. However, strange black spots wash across its surface forming fleeting curses in Ignan. When stirred, these spots congregate and form actually mouths simular to the gaping holes others immol sport. However, the searing tongues that lash out of them are large enough to pull creatures inside, reduced them to cinder, and use their corpses to birth new elementals in their egg-like form.

Immol Infurnace

Huge Elemental, chaotic evil

Armor Class 16 (natural armor)

168 (16d12 + 64)

Speed 30 ft

Fly 40 ft

Str 20 Dex 13 Con 18 Int 14 Wis 18 Cha 12

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities cold, fire, poison

Condition Immunities exhaustion, petrified, poisoned

Sensesdarkvision 60 ft., passive Perception 14

Languages Ignan

Challenge 11 (7,200 XP)

Dead Star Burst (1/long rest).

When the immol infurnace dies, it explodes in a burst of fire. Each creature within 20 ft. of it must make a DC 16 Dexterity saving throw, taking 20(6D6) fire damage on a failed save, or half as much damage on a successful one. If any creatures are reduced to 0 hit points due to this death burst, the immol infurnace may make a Constitution saving throw equal to 20 minus the number of creatures reduced to 0 hit points this way. If the immol infurnace succeeds it returns to life with 16 hit points.

Fire Eater.

Any time the elemental deals fire damage to a creature, it regains 5 hit points as long as it is not at 0 hit points.

Heat Siphon.

Any time the elemental would take fire damage, it regains half that many hit points instead

Illumination.

The elemental sheds bright light in a 30-foot radius and dim light in an additional 10 ft.

Actions

Multiattack.

The immol makes 3 attacks in any combination of flame tongue or spit flame attacks.

Flame Tongue.

Melee Weapon Attack: +9 to hit, reach 20 ft., one target. Hit: 10 (1d10+5) bludgeoning damage and 9 (2d8) fire damage. In addition, the target is grappled (escape DC17). If the target ends its turn grappled by the flame tongue it takes 9 (2d8) fire damage. Alternatively, if the target is an immol it takes no damage, is grappled, and regains 10 (3d6) damage at the end of each if its turn it remains grappled.

Spit Flame.

Ranged Spell Attack: +8 to hit, range 90 ft., one target. Hit: 17 (5d6) Fire damage.

Swallow.

The elemental makes one flame tongue attack against a Medium or smaller creature it is grappling. If the attack hits, that creature takes the flame tongues's damage and is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the elemental, and it takes 21 (6d6) fire damage at the start of each of the elememtal's turns. If a creature is slain while swallowed, the elemental may use its reaction to spit out its flaming corpse, birthing a graven at a spot it can see within 60ft.


If the elemental takes 30 damage or more on a single turn from a creature inside it, the elemental must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the elementnal. If the elemental dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.

Comments

Popular posts from this blog

Frame Mimic

Rattling from the shadows, a gaggle of rat-gnawed bones march forward eager to slay the living. One of them lags behind, looking a bit more solid than the rest. You know your mace should have broken the leading skeletons to pieces. Yet, it merely cracked bones instead of shattering them. Tentacles lash out from the slower skeleton, adhering to you and pulling you closer to the maw manifesting from its ribcage. This is the frame mimic. The spawn of the ossuary mimic, this monstrosity also feels a kinship to the undead - specifically animated skeletons. It adopts a group of such horrors and its very presence temporarily empowers them. This is why the skeletons keep it around instead of hacking it to pieces as they would any other living thing. On top of that, frame mimics develop a supernatural stubbornness that can only be called boneheaded. So powerful is this force of will, that it mends their wounds as they plough forward against deadly spells. Frame Mimic Medium Monstrosit...

Brocade Mimic

The masked bard in gaudy attire was strumming away when the bar fight started. It kept playing even as chairs broke and mugs flew. Not one strum was missed even when blood was spilled. Then someone grew sick of the racket and stuck a hand ax into the bard's neck...with a wooden thunk. The fancy vest exploded with teeth, tentacles, and eyes. Then there was the color spray... The first brocade mimic lurked in the rafters of a bard college. Instead of eating a future player, it learned alongside them and caught a passion for the arts. Of course, it could have become an instrument but that wasn't quite grand enough. The mimic became a set of fancy clothes and was worn out the front doors. Sometimes it and its spawn become a bard's best friend. sometimes it pilots a dead one around for a bit, and other times it takes over a mannequin to strike out on its own. No matter how, the show must always go on. Brocade Mimic Medium Monstrosity (shapechanger), neutral ...

Yoke Mimic

Something tore apart the bandits you've been tracking, but it's not obvious what chewed and in some cases melted them. Maybe there's a wyrmling in the area? Either way, all that remains alive in the camp is a pair of oxen burdened by their cart. Though, they are quite nonplussed given the violence that must have occurred around them. Surely these simple beasts couldn't be the case of the carnage, could they? As you ponder this, the oxen start plodding away, pulling the cart of goods with them. Trying to stop them was the logical thing to do... their yoke coming undone with twin, yawning mouths not so logical. You know what that means... initiative rolls, please. Relatively benign, for a mimic, the yoke mimic was cultivated by an industrious farmer. They didn't see the point of wasting an animal that came into their care, even a strange monstrosity such as this one. It became a valuable tool not only to get fields plowed, but also kept the animals attached to it d...