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Jimmy Fingers




Cast in the shape of an over-sized hand, this articulate puppet's joints are held together by loose, red thread. It also has one-too-many fingers and a core of human phalanges inscribed with blasphemous runes. These bones animate the construct and drive it to commit random acts of murder and mutiliation. Not only can it skitter like a spider and choke out victims with an iron grip, it uses the threaded needles trailing from its stump to great effect. Jimmy Fingers can and will harpoon a target, propel itself onto it, and then wrap cold, wooden fingers around the throat. What it does with its victims, well, that's for it and its meat puppet siblings to knwo and intrepid adventurers to find out.


Jimmy Fingers

Tiny Construct, lawful evil

Armor Class 13

31 (9d4 + 9)

Speed 30 ft

Climb 30 ft

Str 10 Dex 16 Con 13 Int 8 Wis 14 Cha 8

Saving Throws Str +2

Skills Acrobatics +5, Stealth +5

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine

Sensesblindsight 60 ft. (blind beyond this radius), passive Perception 12

Languages understands Common but cannot speak

Challenge 2 (450 XP)

Keen Touch.

Jimmy Fingers has advantage on Wisdom (Perception) checks that rely on touch.

Spider Climb.

Jimmy Fingers can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack.

Jimmy Fingers makes a claw and a threads attack.

Claw.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

Threads.

Ranged Weapon Attack: +5 to hit, range 15/30 ft., one target. Hit: 5 (1d4 + 3) piercing damage. In addition, a creature is grappled (DC 13).

Bonus Actions

Tug.

Jimmy Fingers moves into the same square as a creature grappled by its threads. This movement does not provoke opportunity attacks.

Choke.

If Jimmy Fingers makes a successful Claw attack against a creature restrained by its threads, it may begin to choke the target. The target must succeed on a DC 11 Constitution save or begin drowning for as long as Jimmy Fingers chokes. If Jimmy Fingers moves or takes any action or bonus action besides a Threads attack or if the creature escapes the grapple, the choking ends. It also ends if Jimmy Fingers is reduced to 0 hit points.

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