Crafted from enchanted glass and rune-etched metal, the curator appears fragile at first blush. However, the first time they are struck by a weapon and fail to crack, their hardened nature becomes apparent. The core chassis of the construct resembles a smokey decanter swirling with mist that forms shapes related to whatever ship the curator is bound to. Its head sits where a cap would be, each ornate and unique among curators. A pair of golden orbs float within the cap and serve as eyes. Its arm bones are inlaid with silver and gold with joins and curved veins of flexible crystal. The liquid flowing within varies in color and texture, depending on what potions the construct has stored away. Part ships steward, part medic, the curator bounds to a ship and crew. It will go out of its way to make the crew’s life easier as well as keep them safe. It does the same for the ship and relentlessly attacks trespassers.
Curator
Large construct, unaligned
Str 16 Dex 10 Con 17 Int 10 Wis 18 Cha 5
Skills Arcana +7, Deception +9, Perception +8, Persuasion +9
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages All known the bound ship's crewmembers
Challenge 7 (2,900 XP)
The Hub.
The curator is magically bound to a ship. As long as the curator and its ship are on the same plane of existence, the ship's crew can telepathically call the curator to travel to it, and the curator knows the distance, direction, and condition to the ship.
If the curator is aboard the ship and not incapacitated, it casts mending on the ship as a Bonus Action.
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