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Curator




Crafted from enchanted glass and rune-etched metal, the curator appears fragile at first blush. However, the first time they are struck by a weapon and fail to crack, their hardened nature becomes apparent. The core chassis of the construct resembles a smokey decanter swirling with mist that forms shapes related to whatever ship the curator is bound to. Its head sits where a cap would be, each ornate and unique among curators. A pair of golden orbs float within the cap and serve as eyes. Its arm bones are inlaid with silver and gold with joins and curved veins of flexible crystal. The liquid flowing within varies in color and texture, depending on what potions the construct has stored away. Part ships steward, part medic, the curator bounds to a ship and crew. It will go out of its way to make the crew’s life easier as well as keep them safe. It does the same for the ship and relentlessly attacks trespassers.

Curator

Large construct, unaligned

Large construct, unaligned Armor Class 18 (natural armor)

Hit Points 127 (15d10 + 45)

Speed 30ft

Str 16 Dex 10 Con 17 Int 10 Wis 18 Cha 5

Skills Arcana +7, Deception +9, Perception +8, Persuasion +9

Damage Immunities poison

Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14

Languages All known the bound ship's crewmembers

Challenge 7 (2,900 XP)

The Hub.

The curator is magically bound to a ship. As long as the curator and its ship are on the same plane of existence, the ship's crew can telepathically call the curator to travel to it, and the curator knows the distance, direction, and condition to the ship.


If the curator is aboard the ship and not incapacitated, it casts mending on the ship as a Bonus Action.

Innate Spellcasting (1/Day).

The curator can innately cast Create Food and Water, requiring it to destroy one potion stored within it. If the curator has no stored potions, it cannot use this ability.

Regeneration.

The curator regains 10 hit points at the start of its turn if it has at least 1 hit. point.

Potion Storing.

A crewmember on the curator's ship store one potion or Rare Rarity or lower. To do so, the crewmember must pour the potion into the curator. The potion has no effect but is stored within the guardian. When commanded to do so by a crewmember, the curator uses the potion on a target by touching it or if the target and curator are aboard the ship. The curator cannot target itself.

Actions

Multiattack.

The curator makes two attacks

Fist.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Lightning Ray.

Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 10 (3d6) lightning damage.

Directive.

If the curator is on its bound ship and not incapacidated, the curator can use its action to open or close any door on the ship, fire any ship weapon, adjust course, or activate or shut down any ship system.

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