Skip to main content

Scalding Mantle




The cloak is a sweeping shroud of wide, black feathers that are slightly warm to the touch. While the cloak doesn’t come with a full clasp, it does sport a wide, circular broach stamped with a phoenix feather. Along the outside there is a ring of scoured away celestial letters that can no longer be read. When attacking, the cloak flies about, spreading wide like a raptor in flight. Fire drips from betwixt its feathers​.


Misfortune sundered Castille’s renewed hope,

Bitterness flowed back in to stiffen his cracked soul.

Fortune born on fiery wings was extinguished,

Leaving Him only with a field of burning feathers and regret.

Oh, how bitterness smothers mercy,

How regret snuffs out faith.


Scalding Mantle

Small construct, unaligned

Armor Class 19 (natural armor)

Hit Points 60 (11d6 + 22)

Speed 0ft

Fly 50ft (hover)

Str 7 Dex 18 Con 14 Int 1 Wis 3 Cha 1

Saving Throws Dex +7

Skills Perception +2 (expert)

Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned

Damage Immunities fire, poison, psychic

Senses blindsight 60ft (blind beyond), passive Perception 6

Languages -

Challenge 5 (1800 XP)

Ember Wave.

When the scalding mantle is grappling a creature, it may use its bonus action to end out a 20ft radius cascade of flame. All targets within the area of effect must succeed on a DC 13 Dexterity save or take 13 (3d8) fire damage.


The creature grappled by the scalding mantle automatically fails this save.

False Appearance.

While the cloak remains motionless, it is indistinguishable from a normal cloak.

Magic Resistance.

The construct has advantage on saving throws against spells and other magical effects.

Actions

Constrict.

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6+4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 15). Until this grapple ends, the creature is restrained, and the scalding mantle can't constrict another target.

The Scalding Mantle

Unique Wondrous Item. Requires Attunement.

The Scalding Mantle is a magical cloak. While wearing the cloak, its owner can expend a Hit Dice to gain advantage on a saving throw against a spell or another magical effect. Along with the rest of The Ashen Panoply,The Scalding Mantle counts as one attunement no matter how many pieces of the set the character carries.

Comments

Popular posts from this blog

Coffer Mimic

Most adventurers have either encountered or heard a story of an encounter with a mimic disguised as a chest. This is so common that everyone assumes a chest might just be a mimic. Hopefully, they never run across this monstrosity. Bred and trained by The Moneylender to protect his ill-gotten fortune, these mimics take the form of high-quality chests and possess greedy souls. They horde treasure and protect it fiercely. The more booty the mimic holds, the tougher it becomes - even more so when it robs the dead. If they get too aggressive, the Moneylender sells them off to other villains to populate their castles and dungeons. Coffer Mimic Medium monstrosity (shapechanger), neutral Armor Class 12(natural armor) Hit Points 52 (7d8 + 21) Speed 15 ft Str 17 Dex 12 Con 16 Int 5 Wis 11 Cha 14 Skills Deception +4, Stealth +5 Damage Resistances poison Damage Immunities acid Condition Immunities p...

Knave of Knights

Bound to the Cavalcade of the King of Fools , this fallen angels wears a mockup of platemail armor crafted from bright pressed velvet and knitted wool but his weapons are nevertheless quite real. Said weapons are a whip crafted from liars's tongues and a lance of hell iron he wields as if it was made from driftwood. The stub of burnt wings jut from his back with multi-colored streamers dangling from the charred bones. The Knave of Knights fell in with the Cavalcade when he vowed to defend a rightful king's right to rule, only to find out that the sire he fell in with was a bastard usurper who had successfully taken his brother's place. Cursed and broken mentally by the deception, he was easily felled by the King of Fools and given a new place at the archdevil's side serving as his jester and favored knight all wrapped into one. Knave of Knights Medium Fiend (devil), lawful evil Armor Class 18 (natural armor) Hit Points ...

Warlock Patron: The Embalmed

You have made a pact with an ancient mummy that while forever entombed beneath sun-scorched sand or impenetrable jungle, can reach out from its sepulcher to influence the living. Perhaps the undead horror was once a powerful sorcerer-king, high priestess of an extinct civilization, or the last remnant of a lost, terrible race. Its agenda and goals match a forgotten age and the mummy's capricious whims. Often the warlock is tasked with recovering artifacts tied to the sarcophagus-trapped horror or its civilization. Some mummies seek to futilely seek to be released from their prison, while others just want to be remembered as a figure of glory and power. Expanded Spell List The Embalmed lets you choose from an expanded list of Spells when you learn a Warlock spell. The following Spells are added to Warlock spells list for you. 1st - Inflict Wounds, Ray of Sickness 2nd - Animal Messenger, Dust Devil 3rd - Bestow Curse, Vampiric Touch 4th - Giant Insect, Phantasmal Killer ...