Skip to main content

Scalding Mantle




The cloak is a sweeping shroud of wide, black feathers that are slightly warm to the touch. While the cloak doesn’t come with a full clasp, it does sport a wide, circular broach stamped with a phoenix feather. Along the outside there is a ring of scoured away celestial letters that can no longer be read. When attacking, the cloak flies about, spreading wide like a raptor in flight. Fire drips from betwixt its feathers​.


Misfortune sundered Castille’s renewed hope,

Bitterness flowed back in to stiffen his cracked soul.

Fortune born on fiery wings was extinguished,

Leaving Him only with a field of burning feathers and regret.

Oh, how bitterness smothers mercy,

How regret snuffs out faith.


Scalding Mantle

Small construct, unaligned

Armor Class 19 (natural armor)

Hit Points 60 (11d6 + 22)

Speed 0ft

Fly 50ft (hover)

Str 7 Dex 18 Con 14 Int 1 Wis 3 Cha 1

Saving Throws Dex +7

Skills Perception +2 (expert)

Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned

Damage Immunities fire, poison, psychic

Senses blindsight 60ft (blind beyond), passive Perception 6

Languages -

Challenge 5 (1800 XP)

Ember Wave.

When the scalding mantle is grappling a creature, it may use its bonus action to end out a 20ft radius cascade of flame. All targets within the area of effect must succeed on a DC 13 Dexterity save or take 13 (3d8) fire damage.


The creature grappled by the scalding mantle automatically fails this save.

False Appearance.

While the cloak remains motionless, it is indistinguishable from a normal cloak.

Magic Resistance.

The construct has advantage on saving throws against spells and other magical effects.

Actions

Constrict.

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6+4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 15). Until this grapple ends, the creature is restrained, and the scalding mantle can't constrict another target.

The Scalding Mantle

Unique Wondrous Item. Requires Attunement.

The Scalding Mantle is a magical cloak. While wearing the cloak, its owner can expend a Hit Dice to gain advantage on a saving throw against a spell or another magical effect. Along with the rest of The Ashen Panoply,The Scalding Mantle counts as one attunement no matter how many pieces of the set the character carries.

Comments

Popular posts from this blog

Frame Mimic

Rattling from the shadows, a gaggle of rat-gnawed bones march forward eager to slay the living. One of them lags behind, looking a bit more solid than the rest. You know your mace should have broken the leading skeletons to pieces. Yet, it merely cracked bones instead of shattering them. Tentacles lash out from the slower skeleton, adhering to you and pulling you closer to the maw manifesting from its ribcage. This is the frame mimic. The spawn of the ossuary mimic, this monstrosity also feels a kinship to the undead - specifically animated skeletons. It adopts a group of such horrors and its very presence temporarily empowers them. This is why the skeletons keep it around instead of hacking it to pieces as they would any other living thing. On top of that, frame mimics develop a supernatural stubbornness that can only be called boneheaded. So powerful is this force of will, that it mends their wounds as they plough forward against deadly spells. Frame Mimic Medium Monstrosit...

Brocade Mimic

The masked bard in gaudy attire was strumming away when the bar fight started. It kept playing even as chairs broke and mugs flew. Not one strum was missed even when blood was spilled. Then someone grew sick of the racket and stuck a hand ax into the bard's neck...with a wooden thunk. The fancy vest exploded with teeth, tentacles, and eyes. Then there was the color spray... The first brocade mimic lurked in the rafters of a bard college. Instead of eating a future player, it learned alongside them and caught a passion for the arts. Of course, it could have become an instrument but that wasn't quite grand enough. The mimic became a set of fancy clothes and was worn out the front doors. Sometimes it and its spawn become a bard's best friend. sometimes it pilots a dead one around for a bit, and other times it takes over a mannequin to strike out on its own. No matter how, the show must always go on. Brocade Mimic Medium Monstrosity (shapechanger), neutral ...

Yoke Mimic

Something tore apart the bandits you've been tracking, but it's not obvious what chewed and in some cases melted them. Maybe there's a wyrmling in the area? Either way, all that remains alive in the camp is a pair of oxen burdened by their cart. Though, they are quite nonplussed given the violence that must have occurred around them. Surely these simple beasts couldn't be the case of the carnage, could they? As you ponder this, the oxen start plodding away, pulling the cart of goods with them. Trying to stop them was the logical thing to do... their yoke coming undone with twin, yawning mouths not so logical. You know what that means... initiative rolls, please. Relatively benign, for a mimic, the yoke mimic was cultivated by an industrious farmer. They didn't see the point of wasting an animal that came into their care, even a strange monstrosity such as this one. It became a valuable tool not only to get fields plowed, but also kept the animals attached to it d...