The Golden Tiger, simply put, is exactly what it says it is, a great cat crafted from gold. At least, that is the exterior of the construct. Beneath the auric skin lay rune-enchanted plates, complex gears, struts, pistons, and everything one might expect to find in a fine piece of dwarven artifice. What one doesn’t expect, is the tangible, crystalized hate for all things humanoid at the center of the machine. It is this distilled loathing that brought the Golden Tiger to life after its creator tossed it aside in a fit of artistic malaise. The Golden Tiger knew it was perfect, resented being sidelined, and animated full of alien hate. The false beast can seamlessly shift from bipedal to quadruped and back again. As such, it dresses in flowing robes of bright red and orange. These colors match its malice-filled ruby eyes, as well as hide the blood it spills.
The Golder Tiger hates humanoids with a passion. It seems them as flawed, weak, mewling creatures who do not deserve to control the world. They are at best, prey, and at worst fallow wheat to be culled so something better can grow. It also realizes it is just one machine and cannot fulfill its righteous cause alone. Thankfully humanoids can easily be made to turn on one another. The Golden Tiger will arrive in an urban area and establish itself as either a cult leader exposing a bloody, nihilistic agenda or a crime lord peddling the basest of vices. It works with the vilest of people and monsters to foment chaos until blood literally runs in the streets. Then it kills the stragglers that survive.
The Golden Tiger
Medium construct, neutral evil
Armor Class
17 (natural armor)
104 (16d8 + 32) Hit Points
110 (13d10 + 39)
Speed
50ft
Str 18 Dex 16 Con 15 Int 14 Wis 16 Cha 16
Skills Intimidation +7, Perception +7, Persuasion +7
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities exhaustion, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 17
Languages
Common, Dwarvish
Challenge
12 (8,400 XP)
Keen Hearing and Smell.
The Golden Tiger has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pounce.
If The Golden Tiger moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, The Golden Tiger can make one bite attack against it as a bonus action.
Magic Resistance.
The Golden Tiger has advantage on saving throws against spells and other magical effects.
Magic Weapons.
The The Golden Tiger's weapon attacks are magical.
Actions
Multiattack.
The Golden Tiger makes two claws and one bite attacks.
Bite.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Claw.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Golden Palm.
Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 10 (2d6 + 3) force damage.
Halcyon Whirlwind (Recharge 5-6).
The Golden Tiger spins at the waist, generating a horrific whirlwind that catches up any trace of debris and propels it with deadly force in a 20ft radius. All targets in the area of effect must succeed on DC 15 Dexterity check or take 45 (10d8) slashing damage. If a creature fails this save by 5 or more, they are knocked prone as well.
Bonus Actions
Repel.
The Golden Tiger emits a magic pulse with a radius 15ft that pushes all creatures away from it. Each creature in the radius of effect must succeed on a DC 15 Strength check or move 15 ft away from the construct if the space is available.
Attract.
The Golden Tiger emits a magic pulse with a radius 30ft that pulls all creatures to it. Each creature in the radius of effect must succeed on a DC 15 Strength check or move 15 ft away from the construct if the space is available.
Reactions
Cutthroat.
If a creature is knocked prone by the Golden Tiger's Halcyon Whirlwind, the construct may Move to that creature and make a claw attack
Legendary Actions
The Patroness can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Patroness regains spent legendary actions at the start of its turn.
Claw (1 point).
The Golden Tiger makes a claw attack.
Move (1 point).
The Golden Tiger makes a move action
Rip and Tear (2 points).
The Golden Tiger moves to an enemy and makes a claw attack. If the claw attack hits, the Golden Tiger may move and attack another target he has not attacked during the legendary action. The Golden Lion may repeat this movement and attack until it has moved 50ft or it misses with a claw attack, whichever comes first.
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