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Alluvium Blue Mud




Now a slime in the shape of a human an alluvium looks like it should fall apart at any moment. Beneath translucent skin a few connecting strands of grey muscle amid sea-glass colored bones flex and twitch whenever the thing moves. Bloodshot eyes are held in place by piercing bone spurs with a thin film of ooze over them to keep from drying out. Intestines writhe below the organs like an agitated jellyfish. The rest of the semi-solid gel where meat once was resembles murky water. Patches of cilia sprout from the surface on the creature’s shoulders and sides, drinking in strange sensory data.


The blue mud, perhaps unsurprisingly, carries a distinct bluish tent to its slime not unlike that of a drowned, bloated corpse. Unlike the rest of its kin, the blue mud is not dedicated to war but rather mastering a silver tongue. Though, it really has no tongue at all. Naturally able to regain its humanoid appearance, the blue mud roams social and noble circles to further the cult's agenda and protect its secrets. That isn't to say it can't defend itself for its 'blood' is as caustic as its wit. Likewise, it can spawn oozes to protect it; ones more blue than grey befitting its bloodline.

Blue Mud

Medium Humanoid, lawful evil

Armor Class 11 (natural armor)

Hit Points 127 (17d8 + 51)

Speed 30ft

Str 15 Dex 10 Con 16 Int 10 Wis 13 Cha 17

Skills.Deception +6, Insight +4, Perception +4, Stealth +3 Athletics +5, Perception +2

Damage Resistances bludgeoning, piercing from non-magical weapons

Damage Immunities acid, cold, slashing

Condition Immunities exhaustion

Senses darkvision 60ft, passive Perception 14

Languages Common

Challenge 6 (2,300 XP)

Amorphous.

The blue mud can move through a space as narrow as 1 inch wide without squeezing.

Amphibious.

The blue mud can breath both air and water.

Actions

Multiattack.

The blue mud makes three melee attacks.

Longsword.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) slashing damage, or 7 (1d10) slashing damage if used with two hands.

Summon Ooze (3/day).

The blue mud creates a grey ooze in a space it can see within 30ft. The grey ooze acts immediately after the blue mud, is friendly to the alluvium, and persists until it is destroyed. The blue mud can only have 1 summoned ooze at a time.

Bonus Actions

Visage.

The blue mud can resume its original looks or return to its natural state. This effect lasts until the blue mud uses it again, uses the amorphous ability, or dies.

Reactions

Blueblood.

After hitting with longsword attack, the blue mud may use its reaction to deal an additional 9 (2d8) acid damage.

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