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Saintly Mimic




Every winter, homes and shops across the realm put up displays depicting a saintly creature associated with the snowy holiday. Often, this saint represents the best about society, the wish for peace and harmony. While the saintly mimic presents this in spades, this is only a ruse just like its form to sate its hunger. The monstrosity sets up shop, as it were, at the edge of a town. Slowly, but surely it makes its way closer to the center one meal at a time. This is always done under the cover of night where one might mistake the decoration for a lurching, drunk reveler. During the day, the mimic stays still and soaks in the appreciation of what may very well become its dinner that evening.

Saintly Mimic

Medium monstrosity (shapechanger), neutral

Armor Class 15 (natural armor)

Hit Points 67 (9d8 + 27)

Speed 15ft

Str 16 Dex 12 Con 16 Int 10 Wis 16 Cha 14

Skills Stealth +5

Damage Immunities acid, cold

\Condition Immunities prone

Sensesdarkvision 60 ft, passive Perception 13

Languages -

Challenge 4 (1,100 XP)

Shapechanger.

The mimic can use its action to polymorph into a saint's statue or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only).

While the mimic remains motionless, it is indistinguishable from an ordinary saint's statue.

Goodwill (Object Form Only).

The monstrosity projects an aura mimicking the Calm Emotions spell. This is a magical effect with a Charisma Save DC of 13

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Actions

Multiattack.

The mimic makes two pseudopod attacks.

Pseudopod.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.

Make A List.

The mimic takes stock of all creatures within 20ft. Each creature must succeed on a DC 13 Charisma save or be under the effects of Hunter Mark in relation to the mimic for the next hour. A creature that succeeds on this save is immune to the mimic's Make a List for the next 24 hours.

Reactions

Check It Twice.

The mimic makes a pseudopod attack against a creature currently marked by Make a List.

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