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Deja Goo




Now a slime in the shape of a humanoid an alluvium looks like it should fall apart at any moment. Beneath translucent skin a few connecting strands of grey muscle amid sea-glass-colored bones flex and twitch whenever the thing moves. Bloodshot eyes are held in place by piercing bone spurs with a thin film of ooze over them to keep them from drying out. Intestines writhe below the organs like an agitated jellyfish. The rest of the semi-solid gel where meat once was resembles murky water. Patches of cilia sprout from the surface on the creature’s shoulders and sides, drinking in strange sensory data. Unlike many of its kin, the deja goo was not a humanoid but rather a doppelganger pulled into the service of the cult. Attracted to the fluid nature of the oozes, it has forsaken seeking humanoid forms and turned its energies inward. As its body devolved it found it could grasp onto moments of time and imitate those instead.


Deja Goo

Medium monstrosity (Alluvium), lawful evil

Armor Class 12

Hit Points 68 (8d8 + 32)

Speed 30ft

Climb 30ft

Str 11 Dex 14 Con 19 Int 14 Wis 11 Cha 12

Skills.Insight +2

Damage Resistances cold, slashing

Damage Immunities acid

Condition Immunities blinded, charmed, prone, restrained

Senses darkvision 60ft, passive Perception 10

Languages Common

Challenge 3 (700 XP)

Amorphous.

The deja goo can move through a space as narrow as 1 inch wide without squeezing.

Amphibious.

The deja goo can breath both air and water.

Postcognition.

The deja goo is always aware of any activity that has occurred in the last 24 hours in a 10-foot radius area around it. It can summon up specific events with a successful DC 14 Intelligence check.

Actions

Multiattack.

The deja goo makes two slam attacks.

Slam.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 2 (1d6) acid damage.

Read Thoughts.

The deja goo magically reads the surface thoughts of one creature within 60 ft. of it. The effect can penetrate barriers, but 3 ft. of wood or dirt, 2 ft. of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the deja goo's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the deja goo has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.

Sticky Time (Recharge 6).

The deja goo locks all other creatures around it in 30ft radius of sticky time, forcing them to relive the last few moments over. All creatures within the radius of effect must succeed on a DC 12 Intelligence Save or repeat the actions they took last round against the same targets, using the same rolls.

Reactions

Forewarn.

After a foe within 60ft declares its attack against the deja goo but before it roll, the deja goo may use its reaction to give that roll disadvantage.

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