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Solstice Mimic




O festive tree, O festive tree

How thorny are thy branches

O festive tree, O festive tree

How sticky are thy branches


Your jaws, so wide in Summer-time

Stay sharply keen in Winter-time

O festive...wait, O Gods it's a MIMIC!


A mimic that has mastered the seasons in fact and in its festive form can sling fire and spread chill. Worse yet, its needles stay in evergreen tree or blob form. No one is quite sure where this mimic sprouted from. They hope there isn't a forest of them...

Solstice Mimic

Medium monstrosity (shapechanger), neutral

Armor Class 16 (natural armor)

Hit Points 105 (7d6 + 14)

Speed 15 ft

Str 17 Dex 12 Con 17 Int 8 Wis 14 Cha 14

Skills Stealth +7

Damage Resistances cold, fire

Damage Immunities acid

Condition Immunities prone

Sensesdarkvision 60 ft, passive Perception 12

Languages -

Challenge 5 (1,800 XP)

Shapechanger.

The mimic can use its action to polymorph into a decorated festival tree or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 14). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only).

While the mimic remains motionless, it is indistinguishable from an ordinary decorated festival tree.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Needler.

Whenever a creature within 5ft hits the mimic with a melee attack or is involved in a grapple with the mimic, they take 3 (2d4) piercing damage.

Actions

Pseudopod.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 9 (2d8) acid damage.

Throw Cinder (Object form only).

Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 9 (2d8) fire damage. The creature must succeed on a DC 13 Constitution save or gain vulnerability to cold damage until the end of the mimic's next turn.

Polar Burst (Recharge 6) (Object Form Only).

The mimic unleashes a 10ft radius of freezing air centered on itself. All targets within the area of effect must succeed on a DC 14 Constitution save or take 10 (3d6) cold damage and become vulnerable to fire damage for the next minute.

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