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Buzz-Ard




Mutated by prolonged exposure to the Demon Winds, the buzz-ard was once a carrion eater but now a vicious bird of prey. Its throat is encircled by bone spurns instead of feathers. With a wingspan as wide as man, the bird is covered in black feathers with a congealed blood sheen. It is these feathers that prove the most dangerous. Swopping and spinning through its prey, the buzz-ard cuts meals to ribbons before feasting on them. When a foe proves too tough, it coats the creature in vile vomit to even the odds.

Buzz-Ard

Medium beast, unalignedl

Armor Class 16 (natural armor)

Hit Points 39 (6d8 + 12)

Speed 30ft

Fly 60ft (hover)

Str 14 Dex 16 Con 15 Int 2 Wis 12 Cha 5

Damage Resistances poison, slashing

Condition Immunities poisoned

Sensesdarkvision 60 ft., passive Perception 11

Languages -

Challenge 2 (450 XP)

Aggressive.

As a bonus action, the buzz-ard can move up to its speed toward a hostile creature that it can see.

Flyby.

The buzz-ard doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Actions

Multiattack.

The buzz-ard makes two attacks: one with its beak and one with its claws.

Beak.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Claws.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Vomit.

Ranged Weapon Attack: +5 to hit, range 30/90 ft., one target. Hit: 7 (2d6) poison damage. In addition, the creautre must succeed on a DC 12 Constitution save or be poisoned until the end of its next turn.

Buzzcut (Recharge 6).

The Buzz-ard moves 30ft in a straight line, ignoring other creatures. All creatures within this area of effect must succeed on a DC 12 Dexterity save or take 10 (3d6) slashing damage.

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