Mutated by prolonged exposure to the Demon Winds, the buzz-ard was once a carrion eater but now a vicious bird of prey. Its throat is encircled by bone spurns instead of feathers. With a wingspan as wide as man, the bird is covered in black feathers with a congealed blood sheen. It is these feathers that prove the most dangerous. Swopping and spinning through its prey, the buzz-ard cuts meals to ribbons before feasting on them. When a foe proves too tough, it coats the creature in vile vomit to even the odds.
Buzz-Ard
Medium beast, unalignedl
Armor Class
16 (natural armor)
Hit Points
39 (6d8 + 12)
Speed
30ft
Fly
60ft (hover)
Str 14 Dex 16 Con 15 Int 2 Wis 12 Cha 5
Damage Resistances poison, slashing
Condition Immunities poisoned
Sensesdarkvision 60 ft., passive Perception 11
Languages
-
Challenge
2 (450 XP)
Aggressive.
As a bonus action, the buzz-ard can move up to its speed toward a hostile creature that it can see.
Flyby.
The buzz-ard doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Actions
Multiattack.
The buzz-ard makes two attacks: one with its beak and one with its claws.
Beak.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Claws.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Vomit.
Ranged Weapon Attack: +5 to hit, range 30/90 ft., one target. Hit: 7 (2d6) poison damage. In addition, the creautre must succeed on a DC 12 Constitution save or be poisoned until the end of its next turn.
Buzzcut (Recharge 6).
The Buzz-ard moves 30ft in a straight line, ignoring other creatures. All creatures within this area of effect must succeed on a DC 12 Dexterity save or take 10 (3d6) slashing damage.
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