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Beartrap Mimic




While the saying goes, as patient as a spider, this particular strain of mimics noticed something was infinitely more patient - a beartrap. Taking on this form, the monstrosities focused on becoming a different kind of ambush predator. They found it was better to kill prey in a single, divisive strike - especially bears. However, they can still stick to meals and chew them down bit by bit all the same. Sometimes, they'd even lurk all in the same forest field and share larger meals.

Beartrap Mimic/h1>

Small monstrosity (shapechanger), neutral

Armor Class 13 (natural armor)

Hit Points 71 (11d6 + 33)

Speed 15ft

Str 18 Dex 10 Con 16 Int 5 Wis 11 Cha 14

Skills Stealth +4

Damage Immunities acid

Condition Immunities prone

Sensesdarkvision 60 ft., tremorsense 10 ft., passive Perception 13

Languages -

Challenge 3 (700 XP)

Ambusher.

The mimic has advantage on attack rolls against any creature it has surprised.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Large or smaller creature adhered to the mimic is also grappled by it (escape DC 14). Ability checks made to escape this grapple have disadvantage. The mimic can activate and deactivate this ability as a bonus action.

False Appearance (Object Form Only).

While the mimic remains motionless, it is indistinguishable from an ordinary beartrap.

Shapechanger.

The mimic can use its action to polymorph into a beartrap or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. Forest Camouflage. The mimic has advantage on Dexterity (Stealth) checks made to hide in forest terrain.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Pack Tactics.

The mimic has advantage on an attack roll against a creature if at least one of the mimic's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Sneak Attack (1/Turn).

The mimic deals an extra 10 (3d6) damage when it hits a target with a bite attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the mimic that isn't incapacitated and the mimic doesn't have disadvantage on the attack roll.

Actions

Pseudopod.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 4 (1d8) acid damage.

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