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Gunk Monk




Now a slime in the shape of a human an alluvium looks like it should fall apart at any moment. Beneath translucent skin a few connecting strands of grey muscle amid sea-glass colored bones flex and twitch whenever the thing moves. Bloodshot eyes are held in place by piercing bone spurs with a thin film of ooze over them to keep from drying out. Intestines writhe below the organs like an agitated jellyfish. The rest of the semi-solid gel where meat once was resembles murky water. Patches of cilia sprout from the surface on the creature’s shoulders and sides, drinking in strange sensory data. The gunk monks are aesthetic creatures and bask in the eldritch coagulant's malignant glow for hours on end. During these dark meditations, they have mastered their slimy bodies and can take on colors to augment their abilities as other martial artists might imitate various animals.


Gunk Monk

Medium humanoid (Alluvium), lawful evil

Armor Class 17 (Fluid Form)

Hit Points 104 (16d8 + 32)

Speed 40ft

Str 14 Dex 19 Con 15 Int 10 Wis 16 Cha 11

Skills.Perception +9, Stealth +10

Damage Resistances bludgeoning, piercing from non-magical attacks

Damage Immunities acid, cold, slashing

Condition Immunities exhaustion, prone, restrained

Senses darkvision 60ft, passive Perception 19

Languages Common

Challenge 6 (2,300 XP)

Amorphous.

The gunk monk can move through a space as narrow as 1 inch wide without squeezing.

Amphibious.

The gunk monk can breath both air and water.

Fluid Form.

As long as it is not incapacitated, the gunk monk adds its Wisdom modifier to its Armor Class, already factored in above.

Ooze Forms.

The gunk monk chooses one of the following fighting forms as a bonus action. This form lasts until the gunk monk chooses another form or takes a rest.


Grey Form - Any nonmagical weapon made of metal that hits the monk corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the monk is destroyed after dealing damage.


Ochre Form - The monk becomes immune to the Charmed and Frightened conditions. It also can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check with a climb speed of 20


Black Form - The monk becomes immune to Lightning Damage. It also becomes immune to the Blinded and Deafened Condition.

Actions

Multiattack.

The gunk monk makes three slam attacks.

Slam.

Melee Weapon Attack: + 7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning plus 4 (1d8) acid damage.

Bonus Actions

1000 Tendril Strike (Recharge 5-6).

The gunk monk unleashes a storm of punching pseudopods from every inch of its 'skin' in a 10ft radius. All targets in the area of effect must succeed on a DC 15 Dexterity save or take 7 (1d6 + 4) bludgeoning plus 4 (1d8) acid damage.

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