Skip to main content

Blackened Smith




A dark fey artisan’s strongest tool and favored weapon a blackened smith is blacksmithing hammer made from the fragments of a vainglory and the wood of a deadwood tree. Arcane power visibly ripples across its head, and every time it strikes miniature sparks of lighting sizzle from the point of impact.

Craftman’s Friend. A blackened smith can move and work on its own, and often does. However, when taken in hand by a fey craftsman it allows them to not only shape metal but bind the magic of the Waning Court to their work. Fashioning a blackened smith moves a waning fey from journeyman to master.

Lingering Skill. After being slain most of the once-enchanted hammer remains, including some of its magic. While it can no longer channel lighting or be used as an effective weapon it greatly aids in the construction of magic items. Sometimes a mortal tricks a fey artisan out of an blackened smith, which also disenchants the hammer. These lucky souls often go on to grow a fortune from the wears they produce. However, the bamboozled fey often seeks to repair its honor, with lethal results. A ‘dead’ blackened smith grants advantage on tool skill checks where it might apply.

Blackened Smith

Tiny Construct, unaligned

Armor Class 17 (natural armor)

Hit Points 170(20d8+80)

Speed 0ft

Fly 30ft (hover)

Str 24 Dex 14 Con 18 Int 4 Wis 14 Cha 3

Damage Immunities poison, psychic, bludgeoning, piercing and slashing damage from nonmagical weapons that aren't adamantine, lightning, thunder

Condition Immunities poisoned, charmed, exhaustion, frightened, paralyzed, petrified, prone

Senses darkvision 120ft, passive Perception 13

Languages understands sylvan

Challenge 12 (8400 XP)

Immutable Form.

The blackened smith is immune to any spell or effect that would alter its form.

Magic Resistance.

The blackened smith has advantage on saving throws against spells and other magical effects.

Magic Weapons.

The blackened smith's weapon attacks are magical.

Lightning Absorption.

Whenever the blackened smith is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage instead.

Thunder Conduit.

Whenever the blackened smith is subjected to thunder damage it takes no damage and instead deals that much damage to all creatures with 10ft of it unless they succeed on a DC 16 Constitution save. On a successful save a creature takes half damage.

Actions

Multiattack

The blackened smith makes three bash attacks as one action.

Bash

Melee Weapon Attack: +11 to hit, reach 5ft., one target. Hit: 13 (1d12+7) bludgeoning damage7) bludgeoning damage plus 13 (3d8) thunder damage.

Impact Tremor (Recharge 5-6).

All creatures within 10ft of the hammer must make a DC 16 Constitution save or take 22 (5d8) lightning damage, 22 (5d8) thunder damage, and are knocked prone and stunned. On a successful save a creature takes half damage and is not knocked prone or stunned.

Comments

Popular posts from this blog

Knave of Knights

Bound to the Cavalcade of the King of Fools , this fallen angels wears a mockup of platemail armor crafted from bright pressed velvet and knitted wool but his weapons are nevertheless quite real. Said weapons are a whip crafted from liars's tongues and a lance of hell iron he wields as if it was made from driftwood. The stub of burnt wings jut from his back with multi-colored streamers dangling from the charred bones. The Knave of Knights fell in with the Cavalcade when he vowed to defend a rightful king's right to rule, only to find out that the sire he fell in with was a bastard usurper who had successfully taken his brother's place. Cursed and broken mentally by the deception, he was easily felled by the King of Fools and given a new place at the archdevil's side serving as his jester and favored knight all wrapped into one. Knave of Knights Medium Fiend (devil), lawful evil Armor Class 18 (natural armor) Hit Points ...

The Black Lady

The Black Lady claims to be the The King of Fools' concubine and takes pride in the title despite how other devils look down on her and the rest of the cavalcade for it. She adores the 'silly' archdevil to no end and works tirelessly to ensure that the devils beneath him show the properly courtly respect that her lord is due... if he is around. Otherwise, she focuses more on vicious gossip, violent fetes, and malicious matchmaking. Pitch black in skin with burning red eyes, the Black Lady's legs end in smolding pig hooves while long, curled horns poke from her ebony coiffure. She wears a variety of overy fancy dresses that are always stripped, monochrome, and risque. One accessory she is never without is an enchanted fan made from burnt angel feathers. This fan is as sharp as any demon's claws and will always return to her hand. The Black Lady Medium Fiend (devil), lawful evil Armor Class 22 (natural armor) Hit Points...

Pogonip

Cast out of the winter queen's court, Pogonips lives to fight and has anything but a cool head despite shards of frost for hair. She roams the land lookng for her next bout, using vicious claws and ice magic to overwhelm her opponents. One thing the petite terror loves about the mortal world is how good it feels to leech the last of an enemy's heat away mouth to mouth before they go cold forever. She's adoped their clothing as well, at least a form fitting armor of black leather. Though, she'll never get used to gloves or boots. Pogonip Medium fey, neutral evil Armor Class 15 (studded leather) 97 (13d8 + 39) Speed 30 ft Str 12 Dex 16 Con 16 Int 11 Wis 10 Cha 16 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered Damage Immunities cold Condition Immunities exhaustion Senses darkvision 60 ft., passive Perception 13 Lan...