Skip to main content

Deadwood

Sometimes an acute infestation of direflies re-animates trees as terrifying deadwoods. Now a mobile host for the fae parasites, deadwoods steadily become a wicked weald the unwary enter and never leave. Endlessly rotting, a deadwood first appears the be a hulking husk of gnarled branches, sickly leaves, and thorny roots. When it senses prey a jaundiced glow oozes from ruptured knots, roots pull from fallow earth, and branches strive to crush the living.

Vile Resource. Fey of the Waning Court prize deadwood trees above all others. The wood, already infused with abominable magic, is easy for the withered folk to mold into weapons and tools. Skilled artisans go even further and carve terrible constructs from the violate lumber. Even those not of the fae prized Deadwood for its magical properties and use it for destructive wands, weapon hilts, and the ilk.

Deadwood

Huge plant, Chaotic Evil

Armor Class 16 (natural armor)

Hit Points 138(12d12+60)

Speed 20ft

Str 23 Dex 8 Con 21 Int 7 Wis 12 Cha 6

Damage Resistances bludgeoning, piercing, slashing from non-magical weapons that aren’t silvered, lightning, thunder

Damage Vulnernabilities fire.

Senses blindsight 60ft (blind beyond this radius) passive Perception 11

Languages Understands Sylvan, but cannot speak

Challenge 9 (5000 XP)

Unquiet Roots.

Whenever a creature is reduced to 0 hitpoints within 30ft of a Deadwood the tree regains 18 (2d8+10) hit points and gains advantage on attacks until the end of its next turn.

Actions

Multiattack.

The deadwood makes two slam attacks per action.

Slam.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (3d6+6) bludgeoning damage.

Direfly Chorus.(Recharge 6)

Creatures that can hear within 15ft of the deadwood are overwhelmed with murmured blasphemies and curses and must make a DC 15 Charisma saving throw, taking 10 (3d6) psychic damage on a failure. In addition, the creature also suffers disadvantage on attack rolls until the end of its next turn. On success a creature takes half damage and does not have disadvantage.

Lesser Deadwood

Large plant, Chaotic Evil

Armor Class 12 (natural armor)

Hit Points 59(7d10+21)

Speed 20ft

Str 17 Dex 6 Con 16 Int 7 Wis 12 Cha 6

Damage Resistances bludgeoning, piercing, slashing from non-magical weapons that aren’t silvered.

Damage Vulnernabilities fire.

Senses blindsight 60ft (blind beyond this radius) passive Perception 11

Languages Understands Sylvan, but cannot speak

Challenge 2 (450 XP)

Direfly Infestation.

If a creature starts its turn within 5ft of an infested tree it must succeed on a DC 12 Wisdom save or take 4 (1d6) psychic damage. .

Actions

Slam.

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 13 (3d6+3) bludgeoning damage.




Optional Rule: Dead Wood Harvested from a full-grown Deadwood tree this profaned lumber embues items made with it with a sliver of sinister power. Magic wands made from deadwood gain an addition +1 charge back per day, as one example. Weapons sculpted from the wood often bypass the bludgeoning or piercing damage resistance of good-aligned fey and outsiders. Suits of armor are known to lend thunder or lightning resistance. Even if no magical effect is gained from such goods they are twice as resilient as those made with aged oak, but also twice as unsightly.

Comments

Popular posts from this blog

Frame Mimic

Rattling from the shadows, a gaggle of rat-gnawed bones march forward eager to slay the living. One of them lags behind, looking a bit more solid than the rest. You know your mace should have broken the leading skeletons to pieces. Yet, it merely cracked bones instead of shattering them. Tentacles lash out from the slower skeleton, adhering to you and pulling you closer to the maw manifesting from its ribcage. This is the frame mimic. The spawn of the ossuary mimic, this monstrosity also feels a kinship to the undead - specifically animated skeletons. It adopts a group of such horrors and its very presence temporarily empowers them. This is why the skeletons keep it around instead of hacking it to pieces as they would any other living thing. On top of that, frame mimics develop a supernatural stubbornness that can only be called boneheaded. So powerful is this force of will, that it mends their wounds as they plough forward against deadly spells. Frame Mimic Medium Monstrosit...

Brocade Mimic

The masked bard in gaudy attire was strumming away when the bar fight started. It kept playing even as chairs broke and mugs flew. Not one strum was missed even when blood was spilled. Then someone grew sick of the racket and stuck a hand ax into the bard's neck...with a wooden thunk. The fancy vest exploded with teeth, tentacles, and eyes. Then there was the color spray... The first brocade mimic lurked in the rafters of a bard college. Instead of eating a future player, it learned alongside them and caught a passion for the arts. Of course, it could have become an instrument but that wasn't quite grand enough. The mimic became a set of fancy clothes and was worn out the front doors. Sometimes it and its spawn become a bard's best friend. sometimes it pilots a dead one around for a bit, and other times it takes over a mannequin to strike out on its own. No matter how, the show must always go on. Brocade Mimic Medium Monstrosity (shapechanger), neutral ...

Yoke Mimic

Something tore apart the bandits you've been tracking, but it's not obvious what chewed and in some cases melted them. Maybe there's a wyrmling in the area? Either way, all that remains alive in the camp is a pair of oxen burdened by their cart. Though, they are quite nonplussed given the violence that must have occurred around them. Surely these simple beasts couldn't be the case of the carnage, could they? As you ponder this, the oxen start plodding away, pulling the cart of goods with them. Trying to stop them was the logical thing to do... their yoke coming undone with twin, yawning mouths not so logical. You know what that means... initiative rolls, please. Relatively benign, for a mimic, the yoke mimic was cultivated by an industrious farmer. They didn't see the point of wasting an animal that came into their care, even a strange monstrosity such as this one. It became a valuable tool not only to get fields plowed, but also kept the animals attached to it d...