An enchanted weather vane this construct hovers on tendrils of St. Elmo’s Fire. They vary greatly in design, torn from structures across the material plane. The closer one is to a vainglory the more static electricity builds upon them; hair rises, headaches threaten, and the stench of ozone deepens. Its metal ripples and twists as it whirls through the air. Lightning lances nearby creatures with impunity, and bolts of radiant fury blasts more powerful targets.
Lighting Rod. Vainglories are created by fey artisans and warlocks to sew terror among the populace and support their minions in direct combat. Besides generating galvanic bolts a vainglory is likewise empowered whenever struck by electricity. This makes ita great companion for a noble of the waning court with their wanton use of lightning magic.
Enchanted Metal. Though a vainglory may be destroyed the magic infusing its structure does not fade away. Its fey creators will go to great lengths to retrieve the battered metal, as will mortal artificers. The lingering energy pulls from the unnatural storms of the Feywild. Thusly, the metal of a defeated vainglory can be easily used to create lighting-based weapons and lighting-resistance armors and accessories. It can also electrocute an inexperienced smith.
Vainglory
Tiny Construct, unaligned
Fly 30ft (hover)
Str 9 Dex 16 Con 11 Int 4 Wis 16 Cha 3
Senses darkvision 120ft, passive Perception 13
Innate Spellcasting
The vainglory is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It requires no material components to cast its spells.At will: Faerie Fire, Witchbolt
3/day each: Guiding Bolt
Lightning Rod
Whenever a vainglory would take lightning damage it heals half that amount of damage instead and regains one expended use of guiding bolt.
Actions
Multiattack
The Vainglory makes two attacks as one action.Slam
Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 6 (1d6+3) bludgeoning damage plus 13 (3d8) lightning damage
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