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Groom Minion: Numbskull




Encased in a rime-kissed cage of sigil-stained iron, the fleshless skull screams with the voice of the tundral wind. Pale curls of necrotic energy lick from the undead's empty sockets. Its teeth have been replaced with icicle fangs. A hint of the numbskull's spine remains but only as an ethereal afterthought dangling from the cage's bottom as the horror floats along.

Desolate Soul. The numbskull was born from self-inflicted torture. It once belonged to one of the nihilistic nepenthe cultists who worship the Groom. The now-dead cult believed that existence is a worthless endeavor and one day entropy will drag it all back to the frigid void between the stars. The soon-to-be numbskull slipped into a runic head cage of its own volition and relished every tormented moment as the device burned away its identity and soul until only an instrument of oblivion remained.

Ceaseless Hunger. The numbskull not only seeks to devour the living but all sources of heat. The icy nature of its animation provides the anathema with a variety of cold spells as well as a version of a chill touch in which its spectral spine snaps out like a whip toward the target. Lastly, it can consume small amounts of magic at a time which often turns the battle against those it assails.

Numbskull

tiny undead, chaotic evil

Armor Class 12

Hit Points 55 (10d4+30)

Speed 0ft

Flight 30ft (hover)

Str 1 Dex 15 Con 16 Int 5 Wis 16 Cha 11

Damage Resistances fire, necrotic

Damage Immunities cold, poison

Condition Immunities charmed, frightened, paralyzed, poisoned, prone

Senses darkvision 60ft., passive Perception 13.

Languages common

Challenge 4 (1,100 XP)

Innate Spellcasting.

The numbskull is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It requires no material components to cast its spells.

At will: Chill Touch (2d8 necrotic damage), Iceknife

3/day each: Chromatic Orb cast for Cold damage only and at 2nd level for 4d8 cold damage.

1/day: Dispel Magic

Cold heart.

Whenever a numbskull would take cold damage it heals half that amount of damage instead and regains one use per day of chromatic orb.

Actions

Slam:

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage and 3 (1d6) cold damage.

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