Skip to main content

Groom Minion: Numbskull




Encased in a rime-kissed cage of sigil-stained iron, the fleshless skull screams with the voice of the tundral wind. Pale curls of necrotic energy lick from the undead's empty sockets. Its teeth have been replaced with icicle fangs. A hint of the numbskull's spine remains but only as an ethereal afterthought dangling from the cage's bottom as the horror floats along.

Desolate Soul. The numbskull was born from self-inflicted torture. It once belonged to one of the nihilistic nepenthe cultists who worship the Groom. The now-dead cult believed that existence is a worthless endeavor and one day entropy will drag it all back to the frigid void between the stars. The soon-to-be numbskull slipped into a runic head cage of its own volition and relished every tormented moment as the device burned away its identity and soul until only an instrument of oblivion remained.

Ceaseless Hunger. The numbskull not only seeks to devour the living but all sources of heat. The icy nature of its animation provides the anathema with a variety of cold spells as well as a version of a chill touch in which its spectral spine snaps out like a whip toward the target. Lastly, it can consume small amounts of magic at a time which often turns the battle against those it assails.

Numbskull

tiny undead, chaotic evil

Armor Class 12

Hit Points 55 (10d4+30)

Speed 0ft

Flight 30ft (hover)

Str 1 Dex 15 Con 16 Int 5 Wis 16 Cha 11

Damage Resistances fire, necrotic

Damage Immunities cold, poison

Condition Immunities charmed, frightened, paralyzed, poisoned, prone

Senses darkvision 60ft., passive Perception 13.

Languages common

Challenge 4 (1,100 XP)

Innate Spellcasting.

The numbskull is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It requires no material components to cast its spells.

At will: Chill Touch (2d8 necrotic damage), Iceknife

3/day each: Chromatic Orb cast for Cold damage only and at 2nd level for 4d8 cold damage.

1/day: Dispel Magic

Cold heart.

Whenever a numbskull would take cold damage it heals half that amount of damage instead and regains one use per day of chromatic orb.

Actions

Slam:

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage and 3 (1d6) cold damage.

Comments

Popular posts from this blog

Cuirassier Mimic

Hand-crafted by an aberrant soul, the first mimic of this breed was given to the creature's loyal bodyguard to provide both protection... and a second bodyguard as it were. The monstrosity performed exceptionally well, especially when heroes slew the fellow wearing it and the mimic kept the bottom fighting. Thus the cuirassier mimic was passed to the next right-hand-mook, and so on as its bearers passed. This lead to a legend of an immortal servant when in truth, it was just the armor all along. Eventually, its creator was killed, the mimic 'looted', and its spore spread across the realm. Cuirassier Mimic Mimic Medium Monstrosity (shapechanger), neutral Armor Class 18 (natural armor) Hit Points 75 (10d8 + 30) Speed 15 ft Str 19 Dex 10 Con 16 Int 5 Wis 13 Cha 8 Skills Stealth +4 Damage Immunities acid Condition Immunities prone Senses darkvision 60 ft, passive Percepti

Entry Mimic

This particular strain of mimics was carefully cultivated into being by a drow matron sick of uninvited guests - both of the adventurer and political rival variety. Resistant to pesky bypassing magic and capable of alerting a building's occupants (and other mimics) of interlopers, entry mimics became all the rage... well, until they started eating honored guests and the occasional house pet. The matron quickly lost favor and stepped through one door never to return... as it were. Entry Mimic Medium monstrosity (shapechanger), neutral Armor Class 14 (natural armor) Hit Points 58 (9d8 + 18) Speed 15 ft Str 20 Dex 13 Con 15 Int 5 Wis 14 Cha 8 Saving Throws Str+7 Skills Stealth +5 Damage Immunities acid Condition Immunities prone Senses darkvision 60 ft, passive Perception 12 Languages understands All but cannot speak Challenge 3 (700 XP) Shape

Soot Foot

Prior to Death claiming the Kingdom, the zombie dubbed Soot Foot was just another of the faceless masses. While he was a chimney sweep of notable skill, no one noted the ash-smeared lad. Surely, he could have made some money it a sideshow with his double-jointed talents but he preferred the quiet life. He perished in the middle of a job, his already pliant joints tearing into compound fractures as he scrambled to find the flesh of the living. The toxins soaked into his rotting skin give him a unique virality that leaves fiery undead in his weak and he never leaves the cinder of his chimney lairs far behind. -Records of the Charnel House Soot Foot Medium undead (zombie), chaotic evil Armor Class 8 Hit Points 45 (6d8 + 18) Speed 20ft Climb 20ft Str 16 Dex 6 Con 16 Int 3 Wis 8 Cha 5 Skills Stealth +2 Damage Resistances fire Condition Immunities exhaustion, poisoned