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Dandy Lion




Clad in only the most cutting-edge courtly fashions, the dandy lion prances in its perfectly-tailored wares. The clothing, no matter how ornate and garish, never hampers the creature. The fiend has a head of a red-furred lion, with claws to match. Strangely, though, the dandy lion's tail is scaled and tipped with a spade-shape. The dandy lion always has a twinkle in its eyes and blood on its lips.

Social Predator. The King of Fools knows for the social order to topple some level of the political elite must sanction the proceedings. The dandy lions of the cavalcade vigilantly scour the peerage for any hint of rebellious tendencies. With honeyed words and cruel barbs, they rip the possible offender's reputation to ribbons. They can even literally turn their opponents' attire against them. If that does not work the fiends demand the satisfaction only a duel can bring and let their tooth and claw do the work for them.

Dandy Lion

mediul devil, lawful evil

Armor Class 13

Hit Points 120 (16d8+48)

Speed 40ft

Str 17 Dex 16 Con 16 Int 10 Wis 13 Cha 18

Saves Dex +6, Con +6

Skills Acrobatics +6, Intimidation +7, Perception +4

Damage Resistances fire, poison, bludgeoning, piercing, and slashing from nonmagical attacks that aren't silver

Condition Immunities Charmed, Frightened, Poisoned

Senses darkvision 120ft, passive Perception 14.

Languages common, infernal

Challenge 5 (1,800 XP)

Gentleman's Resolution:

As a bonus action, the dandy lion challenges a creature to settle their animosity in a duel. One creature that the devil can see within 30ft must make a Charisma saving throw, DC 15. On a failed save, the creature is compelled to attack the dandy lion for the next minute. For the duration, it has disadvantage on attack rolls against creatures other than the dandy lion, and the dandy lion inflicts an additional 3 (1d6) necrotic damage on any successful attack it makes against the creature. In addition, if the creature moves more than 5ft away from the dandy lion, the devil may move up to 20ft and use its pounce/claw ability/attack as a reaction.

Keen Smell:

The dandy lion has advantage on Wisdom (Perception) checks that rely on smell.

Magic Resistance:

The dandy lion has advantage on saving throws against spells or other magical effects.

Pounce:

If the dandy lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the dandy lion can make one bite attack against it as a bonus action.

Actions

Mutliattack:

The dandy lion may make both a bite and claw attack as one action.

Bite:

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage.

Claw:

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) slashing damage.

Faux Pas (Recharge 5-6):

With a roar, the dandy lion turns its enemies bad taste in fashion against them. Any creature in a 30ft cone from the devil that is wearing armor or clothing must succeed on a DC 14 Dexterity saving throw or take 10 (3d6) bludgeoning damaged and be restrained for the next minute. At the end of each of its turns, the creature may repeat this saving throw, the effect ending on success or the creature takes an additional 3 (1d6) bludgeoning damage.

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