The devil's curvaceous body all but spills out of a clingy dress with a black and red diamond pattern complete with ridiculous ruffles and glittering sequins. Behind a brocaded fan lays the bloated head of an infernal pig complete with gleaming tusks. The swine's face seems caked with white power, its cheeks rosy and beauty mark perfectly placed on the jowls. Blonde ringlets spill from its crown. Painted hooves and a ring-adorned, spiraling tail complete the creature's look.
Weaponized Gossip. Blush swine know that something doesn't need to be true to be inciting. These boorish, pun intended, members of the King of Fools cavalcade spread disinformation and breed envy among the mortals they encounter. They take the guise of alluring courtesans to provoke nobles against commoners, or alluring circus floozies to provoke commoners against nobles. When the social classes clash the pigs whip up raw emotions until no one can tell friends from foe.
Protective Mother. Nearly all of the cambion members of the King of Fools' Cavalcade came from the union of a blush swine and mortals. That said, blush swine are quite proud of their 'piglets' and will go to great lengths to keep them safe and enhance their fame. One can easily detect the boar blood in these half-devils thanks to upturned noses, small tusks, and pigs' feet.
Blush Swine
mediul devil, lawful evil
Str 18 Dex 12 Con 15 Int 12 Wis 15 Cha 18
Skills Deception +7, Insight +5, Intimidation +7, Persuasion +7
Damage Immunities poison
Condition Immunities Charmed, Frightened, Poisoned
Senses darkvision 120ft, passive Perception 12.
Innate Spellcasting:
The blush swine's spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The blush swine can innately cast the following spells, requiring no material components:At Will: Cause Fear, Charm Person, Dissonant Whispers, Friends, Gust
2/day each: Cloud of Daggers (Fans), Gust of Wind, Mirror Image
Magic Resistance:
The blush swine has advantage on saving throws against spells or other magical effects.
Actions
Gore:
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10+4) piercing damage.
Bladed Fan:
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) bludgeoning damage. In addition, the creature must succeed on a DC 15 Strength check or be knocked prone.
Bladed Fan:
Melee Range Attack: +7 to hit, reach 15/30 ft., one target. Hit: 7 (1d6+4) bludgeoning damage. In addition, the creature must succeed on a DC 15 Strength check or be knocked prone.
Change Shape:
The creature magically polymorphs into a Medium humanoid, or back to its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts back to its true form if it dies or loses possession of its bladed fan.
Read Thoughts:
The blush swine magically reads the surface thoughts of one creature within 60 ft. of it. The effect can penetrate barriers, but 3 ft. of wood or dirt, 2 ft. of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the blush swine can continue reading its thoughts, as long as the blush swine's Concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the blush swine has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
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