Knight of the Order of the Harbringer's Roar
Nobles of the Waning Court - The beauty of ripe fruit blended with the breach within autumn’s long shadows, every noble of the waning court is a vision to behold. Black, pupilless eyes dominate their fine-boned faces while sharp teeth lurk behind plush lips. The faeries’ ears are pointed like an elf’s, but slightly shorter. This is due to the antelope-like horns spiraling from their temples, the base of which are riddled with red-stained honeycombs. Waning court nobles wear their hair long, often braided with bones and sticks, and is a color of fall leaves. Their skin tone can best be described as bloodless. Commonly, these fey wear leathers cured of eldritch animals, cloaks made from a nightmare or displacer beast pelts, black iron plates, and amber adornments with petrified insects within. Most find their mien more savage than aristocratic. Stray direflies are their constant companions, always buzzing cryptic prophecies as they crawl about.
While there are many fey who share a drop of royal blood with the King in Amber this warrior is a cut above the rest. As haughty as it is alien, the knight of the waning host represents the lowest strata of the entitled waning nobles. Proven worthy after countless battles, or through courtly guile, the waning chevalier is gifted a throneshard sword to go along with its status. From there the fey may become a battlefield commander, a lone and questing antagonist, or devious coutier. The last is by far the deadliest. While the chevalier is clad in eldritch leathers like other soldiers of the host it is also adorned with a motley of accessories befitting its knightly order and personal trophies. One knight might bear a gossamer tabard clipped into place by the finger bones of a troublesome, but vanquished rival. The next wears pauldrons of exotic chitin and a cape woven from hair strands stolen from their amorous conquests. No matter the particulars of its eccentric appearance the waning chevalier is a terrible force to behold on the material plane.
Swathed in a robe of pallid ectoplasm and studded leather armor crafted from ghastly hide, the Barrow Guest has often been mistaken for a boisterous undead many a time. Yet, he is as substantial as any other fey knight, most of the time anyway. Trained by the banshees of the Prince of Omen’s court, the Barrow Guest has become an emissary to various undead horrors that his lord wishes to ally with on the material plane. In truth, however, the Barrow Guest loathes the restless dead. He finds them as arrogant and pathetic as mortals and just as easy to discard once their usefulness has been spent. He hides this, most of the time, unless one of them tries to stab him in the back first. Then his fury is relentless and the destruction he brings on them is absolute. He has become adept at moving through places of the dead and is hard for any opponent to pin down for long. The Barrow Guest also suffers unrequited love for the nefarious waning weeper known as Lady Slough. The two of them get along well when they meet, but he is too shy to make a move and Lady Slough is too busy throwing lavish parties to notice his seething affection.
The Barrow Guest
Medium Fey, lawful evil
Str 14 Dex 20 Con 20 Int 12 Wis 16 Cha 18
Skills Investigation +5, Religion +5
Damage Resistances
lightning, bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities necrotic, thunder
Senses
darkvision 120ft, passive Perception 13
Aura of Arrogance.
If a creature misses the waning chevalier with an attack the creature has disadvantage on attacks against that waning chevalier until the end of their next turn.
Death Bond.
The Barrow Guest is immune to effects that reduce his hit point maximum, as well as charm and fear-based effects generated by undead creatures.Innate Spellcasting.
The waning chevalier’s innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). it can innately cast the following spells, requiring no material components:
Magic Resistance.
The fey has advantage on saving throws against spells and other magical effects.Tombstride.
Once on his turn, the Barrow Guest can use 10 feet of his movement to step magically into one barrow, tomb, grave, etc within his reach and emerge from a barrow, tomb, grave, etc within 60 feet of the first site, appearing in an unoccupied space within 5 feet of the second sit. Both sites must be Medium or bigger. The site opens and closes as the fey steps through, even if it does not normally has no entrance/exit.
Wraithly Mien.
The waning chevalier moves through objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
In addition, twice per day, the waning chevalier may move as if it has cast the spell Misty Step. However, its speed then becomes 0 until the end of their next turn.
Actions
Multiattack.
The waning chevalier can make two throneshard sword attacks as one action.Throneshard Sword.
Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit: 12 (2d6+5) slashing damage.
Deadwood Lance.
Melee Weapon Attack: +9 to hit, reach 10ft., one target. Hit. 12 (1d12+5) peircing damage.
Bone Stitching.
The Barrow Guest restores 14 (2d8+5) hit points to an undead creature he can see within 30ft.
Doom Shriek(Recharge 6).
The fey’s scream creates a 30ft line that is 5 foot wide of shrieking wind. Creatures within the line must succeed on a DC 16 Constitution save are deafened and frightened for 1 minute. Creatures who fail the save by 5 or more reduce their hit points to 0 and are deafened.
Bonus Actions
Prideful Stride:
If the waning chevalier reduces a creature to 0 hit points with an attack they may immediately use the dash action as a bonus action. If the fey is mounted it may grant this ability to its mount instead.
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