Raised in a cornfield, the first ragamuffin mimic took on the shape of a scarecrow not to terrify the family that worked the land but rather to protect their products as they treated the polyp like a loved barn cat as it grew. The scarecrow did a fine job of eating birds and other pests, and keeping the fields clean. When bandits tried to harass the family, it took care of them too. By then, the mimic learned how to use the greenery around it to ensnare its foes without snaring itself. Since then its progeny have spread across the land. This has led to a turf war with actual scarecrows, but for now, the mimics have the upper hand.
Ragamuffin Mimic
Medium Monstrosity (shapechanger), neutral
Armor Class
12 (natural armor)
Hit Points 71 (11d8 + 22)
Speed
15 ft
Str 18 Dex 13 Con 14 Int 5 Wis 17 Cha 8
Skills Perception +7, Stealth +5
Damage Immunities acid
Condition Immunities frightened, prone
Sensesdarkvision 60 ft, passive Perception 17
Languages
-
Challenge
4 (1,100 XP)
Shapechanger.
The mimic can use its action to polymorph into a scarecrow or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Adhesive (Object Form Only).
The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 14). Ability checks made to escape this grapple have disadvantage.
False Appearance (Object Form Only)
While the mimic remains motionless, it is indistinguishable from an ordinary scarecrow.
Freedom of Movement.
The mimic ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.
Grappler.
The mimic has advantage on attack rolls against any creature grappled by it.
Innate Spellcasting (3/Day).
The mimic can innately cast Entangle (spell save DC 13), requiring no material components. Its innate spellcasting ability is Wisdom.
Sunk Cost (Object Form Only).
When struck with a piercing or slashing melee weapon attack, the weapon sinks into the mimic's mass. The attacker must succeed on a DC 14 Strength save or be disarmed. The weapon can be pulled from the mimic using an action and a successful Strength (Athletics) ability check DC 14. Of course, if the mimic shapeshifts or dies, the weapons fall to the ground in its square.
Actions
Multiattack.
The mimic makes two pseudopod attacks.
Pseudopod.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.7
Bite.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 4 (1d8) acid damage.
Comments
Post a Comment