Skip to main content

Abyssal Mimic




A large and invasive species, the abyssal mimic loves dank, dark, deep places. Naturally, it is attracted to dungeons. It tunnels out a few chosen burrows along a dungeon's floor, preferring places with decent foot traffic. Once settled into place, it's lips become the cover of a floor trap, and its gullet turns inside out forming the spiked pit below. Considered a nuisance by most underground races, the monstrosity is pulled out wherever it is found. After all, wandering monsters digest just as well as adventurers. Nobody likes getting eaten.

Abyssal Mimic

Large monstrosity (shapechanger), neutral

Armor Class 11 (natural armor)

Hit Points 76 (9d10 + 27)

Speed 15 ft

Burrow 10 ft

Str 18 Dex 10 Con 17 Int 5 Wis 14 Cha 8

Skills Stealth +4

Damage Resistances necrotic

Damage Immunities acid

Condition Immunities prone

Sensesdarkvision 60 ft, tremorsense 10ft passive Perception 12

Languages -

Challenge 4 (1,100 XP)

Shapechanger.

The mimic can use its action to polymorph into a pit trap or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The corpse cart adheres to anything that touches it. A Huge or smaller creature adhered to the corpse cart is also grappled by it (escape DC 14). Ability checks made to escape this grapple have disadvantage.

Dead Drop (Object Form Only).

While disguised as a pit trap, the mimic appears to be constructed from material identical to the floor around it. A successful DC 14 Wisdom (Perception) check discerns an absence of foot traffic over the section of floor that forms the mimics’s cover. A successful DC 14 Intelligence (Investigation) check is necessary to confirm that the trapped section of floor is actually the cover of a pit.


When a creature steps on the cover, it swings open like a trapdoor, causing the intruder to spill into the pit below. The pit is 10 feet deep, the bottom of which is lined with spikes (the mimic's teeth). Once the pit trap is detected, an iron spike or similar object can be wedged between the pit’s cover and the surrounding floor in such a way as to prevent the cover from opening, thereby making it 'safe' to cross. A creature that falls into the pit takes 3 (1d6) bludgeoning damage and 11 (2d10) piercing damage.

False Appearance (Object Form Only).

While the corpse cart remains motionless in its cart state, it is indistinguishable from a pit trap.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Actions

Pseudopod.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 4 (1d8) acid damage.

Bonus Actions

Flood (Object Form Only).

If there is a creature within the mimic while its cover is closed, it floods the chamber with gullet acid inflicting 7 (2d6) acid damage to the creature.

Reactions


Snap (Object Form Only).

The mimic resets its floor 'cover', trapping a Large or Smaller creature inside. The cover can be opened with a successful contested Strength roll against the mimic from either the creature within or another creature within 5ft. However, these creatures are subject to the mimic's Adhesive trait.

Comments

Popular posts from this blog

Knave of Knights

Bound to the Cavalcade of the King of Fools , this fallen angels wears a mockup of platemail armor crafted from bright pressed velvet and knitted wool but his weapons are nevertheless quite real. Said weapons are a whip crafted from liars's tongues and a lance of hell iron he wields as if it was made from driftwood. The stub of burnt wings jut from his back with multi-colored streamers dangling from the charred bones. The Knave of Knights fell in with the Cavalcade when he vowed to defend a rightful king's right to rule, only to find out that the sire he fell in with was a bastard usurper who had successfully taken his brother's place. Cursed and broken mentally by the deception, he was easily felled by the King of Fools and given a new place at the archdevil's side serving as his jester and favored knight all wrapped into one. Knave of Knights Medium Fiend (devil), lawful evil Armor Class 18 (natural armor) Hit Points ...

The Black Lady

The Black Lady claims to be the The King of Fools' concubine and takes pride in the title despite how other devils look down on her and the rest of the cavalcade for it. She adores the 'silly' archdevil to no end and works tirelessly to ensure that the devils beneath him show the properly courtly respect that her lord is due... if he is around. Otherwise, she focuses more on vicious gossip, violent fetes, and malicious matchmaking. Pitch black in skin with burning red eyes, the Black Lady's legs end in smolding pig hooves while long, curled horns poke from her ebony coiffure. She wears a variety of overy fancy dresses that are always stripped, monochrome, and risque. One accessory she is never without is an enchanted fan made from burnt angel feathers. This fan is as sharp as any demon's claws and will always return to her hand. The Black Lady Medium Fiend (devil), lawful evil Armor Class 22 (natural armor) Hit Points...

Pogonip

Cast out of the winter queen's court, Pogonips lives to fight and has anything but a cool head despite shards of frost for hair. She roams the land lookng for her next bout, using vicious claws and ice magic to overwhelm her opponents. One thing the petite terror loves about the mortal world is how good it feels to leech the last of an enemy's heat away mouth to mouth before they go cold forever. She's adoped their clothing as well, at least a form fitting armor of black leather. Though, she'll never get used to gloves or boots. Pogonip Medium fey, neutral evil Armor Class 15 (studded leather) 97 (13d8 + 39) Speed 30 ft Str 12 Dex 16 Con 16 Int 11 Wis 10 Cha 16 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered Damage Immunities cold Condition Immunities exhaustion Senses darkvision 60 ft., passive Perception 13 Lan...