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Fosser of the Unquiet Grave




"Ah, my former brotherhood. They still exist even after all these years. One thing that never goes outta business is the dead, after all. Nor does meetin' out justice. The Order of the Unquiet Grave, they mix the two. Least, they try too.


Cause you know who needs justice more than most? Yep, the dead. While unholy vengeance drives the undead I tell you about, fossers go huntin' to see wrongs put right when they aint tending to graves. Sometimes, they even take the aggrieved dead with em. "

-Fossor Carvilius Graeme

Fosser of the Unquiet Grave

Medium humanoid ((any)), chaotic good

Armor Class 15 (half plate)

Hit Points 65 (10d8 + 20)

Speed 30ft

Str 14 Dex 10 Con 15 Int 14 Wis 13 Cha 16

Saving Throws Con +4

Skills: Insight +3, Investigation +4, Religion +4

Damage Resistances necrotic

Senses passive Perception 11

Languages Common

Challenge 3 (700 XP)

Innate Spellcasting.

The fosser's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:


At will: thaumaturgy

3/day each: gentle repose

1/day each: animate dead, speak with dead

Actions

Multiattack.

The fosser makes two melee attacks.

Fosser's Spade.

Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 7 (1d10+2) slashing damage.

Heavy Crossbow.

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Reactions

Wailing Smite (Recharge 5-6).

After hitting with a melee attack, the fosser may use its reaction to sheath their weapon in screaming, vengeful spirits dealing an additional 7 (2d8) radiant or necrotic damage.

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