Skip to main content

Congealed Nebula




Some would say that nebulas from which it stars are born. Sometimes, though, this comic womb produces only stillborn matter and eventually becomes a hungering, hateful force onto itself. Pulling itself together into a congealed mass of dust, rage, and radiation, the nebula seeks out life and burns it to ash. Thankfully, the resulting ooze is much smaller than a heavenly feature, but it is still a deadly menace floating through the spaceways or searing its way through a planetoid’s populace. Even worse, humanoids slain by the nebula find no rest but instead rise as an ever-growing tide of Solarwind Specter just as bent as reducing all to dust.

Congealed Nebula

Huge ooze, unaligned

Armor Class 8

Hit Points 150 (12d12 + 72)

Speed 276 (24d10 + 144)

Climb 20ft

Str 23 Dex 7 Con 22 Int 1 Wis 12 Cha 3

Saving Throws Con+9

Skills Perception +4 Damage Immunities acid, cold, radiant

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone

Senses blindsight 1000 ft. (blind beyond this radius), passive Perception 14

Languages -

Challenge 8 (3,900 XP)

Amorphous.

The congealed nebula can move through a space as narrow as 1 inch wide without squeezing.

Birth Horror.

Any time a humanoid is slain by one of the congealed nebula's attacks, a solarwind specter burns its way out of the corpse in 1d4 hours. Corrosive Form. A creature that touches the congealed nebula or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage and 4 (1d8) radiant damage. Any nonmagical weapon made of metal or wood that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed.


Nonmagical ammunition made of metal or wood that hits the congealed nebula is destroyed after dealing damage.


The ooze can eat through 2-inch-thick, nonmagical wood or metal in 1 round. It can eat through 2-inch-thick, magical wood or metal in 1 minute.

Nebulize.

The congealed nebula, it can use its action to polymorph into a huge cloud of radioactive gas, or back into its true form.


While in gas form, the ooze can’t take any actions or manipulate objects. It is weightless, has a flying speed of 100 feet, can hover, and can enter a hostile creature’s space and stop there. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage. It also loses all of its other Abilities.


Any creature that begins its turn or enters the space the gas occupies must succeed on a DC 17 Constitution save or take 13 (3d8) radiant damage.

Spider Climb.

The congealed nebula can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack.

The cosmic siren makes four attacks, two with its claws and two with its tail. Alternatively, the cosmic siren can shriek twice.

Claw.

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage.

Tail.

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage.

Shriek.

Ranged Spell Attack: +13 to hit, range 300/900 ft., one target. Hit: 22 (4d10) thunder damage.

Pseudopod.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) slashing damage, 10 (3d6) acid damage, and 10 (3d6) radiant damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

Comments

Popular posts from this blog

Coffer Mimic

Most adventurers have either encountered or heard a story of an encounter with a mimic disguised as a chest. This is so common that everyone assumes a chest might just be a mimic. Hopefully, they never run across this monstrosity. Bred and trained by The Moneylender to protect his ill-gotten fortune, these mimics take the form of high-quality chests and possess greedy souls. They horde treasure and protect it fiercely. The more booty the mimic holds, the tougher it becomes - even more so when it robs the dead. If they get too aggressive, the Moneylender sells them off to other villains to populate their castles and dungeons. Coffer Mimic Medium monstrosity (shapechanger), neutral Armor Class 12(natural armor) Hit Points 52 (7d8 + 21) Speed 15 ft Str 17 Dex 12 Con 16 Int 5 Wis 11 Cha 14 Skills Deception +4, Stealth +5 Damage Resistances poison Damage Immunities acid Condition Immunities p...

Piecemeal

Eveyrone should be free to live as they want and die as terribly as they can. This is the creed that the strange collection of bodyparts known as Piecemeal holds. Originally, it was a trio of kobolds who attempted a 'ritual' of their own design meant to grant immortality. Instead, it tore the three creatures into pieces that forgot how to die. The mass went quite mad and seeks to free other body parts from the 'bondage' of well, being part of a body. Travelling as three kobolds in a trenchcoat, Piecemeal wages a brutal war against 'slave owners' (IE anything with a body) and adds new parts to its collectiona as needed to keep the revolution going. Over time little of the kobolds remain, but it still rambles about in a trenchcoat spouting its made philosophy. Piecemeal Medium swarm of tiny undead creatures, chaotic neutral Armor Class 11 136 (16d8 + 64) Speed 30 ft Climb 20 ft ...

Knave of Knights

Bound to the Cavalcade of the King of Fools , this fallen angels wears a mockup of platemail armor crafted from bright pressed velvet and knitted wool but his weapons are nevertheless quite real. Said weapons are a whip crafted from liars's tongues and a lance of hell iron he wields as if it was made from driftwood. The stub of burnt wings jut from his back with multi-colored streamers dangling from the charred bones. The Knave of Knights fell in with the Cavalcade when he vowed to defend a rightful king's right to rule, only to find out that the sire he fell in with was a bastard usurper who had successfully taken his brother's place. Cursed and broken mentally by the deception, he was easily felled by the King of Fools and given a new place at the archdevil's side serving as his jester and favored knight all wrapped into one. Knave of Knights Medium Fiend (devil), lawful evil Armor Class 18 (natural armor) Hit Points ...