Torn apart by unforgiving radiation carried through the spheres on coronal ejections, the solarwind specter returns to torment the living as an apparition comprised of eye-searing waves. Given its incorporeal nature and undying hatred, it’s easy to see why the spirit has been labeled a specter of sorts. Though, in many aspects it is the polar opposite of that sort of shade as it is made of the very light specters shun. Solarwind specters as also not bound to the place of their death but rather drift through space, sometimes gathering upon ruined ships and assaulting lone travelers.
Solarwind Specter
Medium undead, chaotic evil
Armor Class
12
Hit Points
33 (6d8 + 6)
Speed
0ft
Fly
60 ft. (hover)
Str 1 Dex 15 Con 12 Int 8 Wis 12 Cha 9
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison, radiant
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 11
Languages
understands all languages it knew in life but can't speak
Challenge
2 (450 XP)
Incorporeal Movement.
The solarwind specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Illumination.
The solarwind specter sheds bright light in a 30-foot radius and dim light in an additional 30 ft.
Light Dependent.
If the solarwind specter is in magical darkness at the end of its turn, it losses 2(1d4) hit points.
Actions
Life Burn.
Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) radiant damage. The target must succeed on a DC 11 Constitution saving throw or lost 1 Hit Die. If a creature has no Hit Dice to lose, it takes another 10 (3d6) radiant damage instead. If a creature is reduced to 0 hit points by this attack, it dies and a new solarwind specter will burn its way out of its body in 24 hours.
Flash (Recharge 6).
The solarwind specter flares up to an eye-searing intenisty with a 30ft radius. All creatures without the Illumination ability must succed on a DC 10 Constitution save or be Blinded for the next minute. At the end of each of its turns, An affected creature repeats this save with the effect ending on success.
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