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Bunk Mimic




While most mimics are solitary creatures, occasionally a spawning produces two of such like minds and habits that they become inseparable. Such is the nature of bunk mimics and as such these 'twins' take the form of a bunk bed, their forms merged into one another until it is time to strike. When prey draws near, the bunk twins pull apart, flank their target, and use life-honed tactics to take the meal down and then share the spoils. Even when separated from one another, the pair have a telepathic bond that cannot be broken. Sleep tight.

Bunk Mimic

Medium monstrosity (shapechanger), neutral

Armor Class 12 (natural armor)

Hit Points 60 (8d8 + 24)

Speed 15ft

Str 17 Dex 11 Con 16 Int 5 Wis 14 Cha 144

Skills Stealth +44

Damage Immunities acid

Condition Immunitiesprone

Sensesdarkvision 60 ft., passive Perception 12

Languages -

Challenge 3 (700 XP)

Shapechanger.

The mimic can use its action to polymorph into one-half of a bunk bed or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Large or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage. The slasher mimic can activate or deactivate this ability as a bonus action.

False Appearance.

While the mimic remains motionless, it is indistinguishable from an ordinary one-half of a bunk bed.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Sibling Love.

If the bunk mimic's twin is within 30ft of the bunk mimic, the monstrosity gains a bonus to all its save equal to its twin's Charisma modifier.

Twin Beds.

The bunk mimic has advantage on an attack roll against a creature if the bunk mimic's twin is within 5 ft. of the creature and the twin isn't incapacitated.

Twin Sense.

While the bunk mimic speaks no languages, it can telepathically instill images, sounds, and smells into the bunk mimic's twin's mind at a distance of 100ft.

Actions

Pseudopod.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.

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