Skip to main content

The Timberlands: Session Eight

Session Eight: The Trophy Wife



An untamed frontier. Dark cults. Fickle fey gods. Ravenous fiends. Nothing black powder and sorcery won't fix... . Timberlands Campaign Diary


Gathering in the Lodgemaster's study, the heroes and their allies dared a short rest within a tiny hut spell. They were wary over that hour, expecting a new wave of cultists to assail them. Little did they know that the villains were taking time to fortify as well. The party provided their new friends a few weapons but told the former captives that if they suspect that the champions were slain to flee instead of coming to the rescued. The battered detainees readily agreed.


Instead of taking the direct route up the stairs, however, the heroes elected to use a second story balcony as an entry point. They shortly discovered that beyond the balcony's doors there lay a magic barrier not unlike the tiny hut they'd camped in. From within came a gaggle of mangeservants intent on pushing them back over the railing. The tiny demons proved no match for the adventurers. Once more into the breach the champions went.


The lodge's trophy wife and more mangeservants awaited them within the blond demon's room. She lobed spells at the party while the small infernals slowed them down. When it was plain that she'd not be able to overcome them, the antlered woman withdrew into the hall via gaseous form. The heroes dashed after and into an ambush of barghests, redwolfs and pups. The barrage of musket balls kept the player characters pinned in the trophy wife's room for a short while with the barghest at the door. However, Wild the tabaxi ranger was able to whittle the gunners down while Riley the barbarian, Orym the gunslinger and Gwaedd the valor bard dealt with the goblin-demon in the doorway. The battle was pitched in the second story hallways. Little by little, the heroes whittle down the forces until quiet settled in.


After a brief bit of healing, they went to investigate the rest of the lodge. Good thing too. On the stairs, they were confronted with a lodge devildog who sliced and diced Sykes the Rogue and Orym. The pitched fight ended with the devildog fleeing and hiding in a nearby reading room. If not for perceptive eyes the party may have tripped over the wire across the door. Instead, they stepped over it to discover the tripwire ran to a barrel of gunpowder. They engaged the devildog again, only to have the fire-resistant cultist set off the explosive himself. Fighting in the now blazing room, the champions suffered but managed to bring the final lodge member down.


However, the heroes soon realized while rummaging through papers and goods throughout the building that this wasn't the only cult dedicated to the Lodgemaster. At least one existed back in their home base of Reinhard Rise. They also found out that several of the cultists they'd killed were scions of blueblood families across the Congressional colonies. Still, the day was won and these were worries for another day.


The heroes finally got the rest (and level up).


An untamed frontier. Dark cults. Fickle fey gods. Ravenous fiends. Nothing black powder and sorcery won't fix... . Timberlands Campaign Diary


Comments

Popular posts from this blog

Knave of Knights

Bound to the Cavalcade of the King of Fools , this fallen angels wears a mockup of platemail armor crafted from bright pressed velvet and knitted wool but his weapons are nevertheless quite real. Said weapons are a whip crafted from liars's tongues and a lance of hell iron he wields as if it was made from driftwood. The stub of burnt wings jut from his back with multi-colored streamers dangling from the charred bones. The Knave of Knights fell in with the Cavalcade when he vowed to defend a rightful king's right to rule, only to find out that the sire he fell in with was a bastard usurper who had successfully taken his brother's place. Cursed and broken mentally by the deception, he was easily felled by the King of Fools and given a new place at the archdevil's side serving as his jester and favored knight all wrapped into one. Knave of Knights Medium Fiend (devil), lawful evil Armor Class 18 (natural armor) Hit Points ...

The Black Lady

The Black Lady claims to be the The King of Fools' concubine and takes pride in the title despite how other devils look down on her and the rest of the cavalcade for it. She adores the 'silly' archdevil to no end and works tirelessly to ensure that the devils beneath him show the properly courtly respect that her lord is due... if he is around. Otherwise, she focuses more on vicious gossip, violent fetes, and malicious matchmaking. Pitch black in skin with burning red eyes, the Black Lady's legs end in smolding pig hooves while long, curled horns poke from her ebony coiffure. She wears a variety of overy fancy dresses that are always stripped, monochrome, and risque. One accessory she is never without is an enchanted fan made from burnt angel feathers. This fan is as sharp as any demon's claws and will always return to her hand. The Black Lady Medium Fiend (devil), lawful evil Armor Class 22 (natural armor) Hit Points...

Crackle

A singular being, Crackle is a bolt of lightning given sentience after hiting a monk meditating atop the mountain. In fact, it believes it is that very monk reincarbated from a smoldering husk instead of the force which killed it. Crackle takes on a humanoid shape, chaning its lighting to appear to have skin and clothing. However, ripples of electricity constantly wiggle along its form. Often times its hair, clothing, and arms will clip through one another for Crackle is an imperfect copy. Crackle travels about, driven by a strong sense of law if not justice. It has a hard time empathizing with other points of view than the one it adopted and flies into a rage when pressed on its true nature. Crackle Medium elemental, lawful neutral Armor Class 14 Medium elemental, lawful neutral Speed 30 ft Str 15 Dex 18 Con 16 Int 11 Wis 16 Cha 18 Damage Resistances thunder; bludgeoning, piercing, and slashing ...