Skip to main content

Lodgemaster Minion: Mangeservant




The fiend resembles a red-furred baboon stuffed into a butler's tailcoat. It's hooked claws scrap against the ground as it scampers along, barbed tail lashing with excitement. Above a wide tuff of stark white hair sits a wolf's skull that is proportionate to its small body. Hellish flames flicker within the cranium and smoke trails down its shoulders like unkempt hair. Pin-pricks of crimson light serve as the mangeservant's eyes.


Sinful Retainers. The mangeservants attend to the Lodgemaster's every need and the greater fiend is rarely without a handful of them scampering about. They fetch their master food and drink, weapons and ammunition, sacrifices and daggers and all manner of other things at the snap of a claw. For their loyalty the Lodgemaster allows them to eat his table, or sacrificial, scraps. Though, the mangeservants don't exactly eat. The meat they chew sways within their skulls, roasting away to cinder and ash. Every lodge cult has a more than a few mangeservants of their own that only come out to play when the uninitiated are absent.

Mangeservant

small fiend, unaligned

Armor Class 13

Hit Points 22 (5d6 + 5)

Speed 30ft

Climb 20ft

Str 7 Dex 16 Con 12 Int 8 Wis 9 Cha 7

Skills Acrobatics +5, Stealth +5

Damage Resistances fire, poison

Languages abyssal, common

Challenge 1 (200 XP)

Innate Spellcasting (at will):

The mangeservant can innately cast Prestidigitation and Thaumaturgy. Its innate spellcasting ability is Charisma.

Leaping:

The mangeservant can high jump and long jump up to 20ft even as a standing jump.

Actions

Claw:

Melee Weapon Attack: + 5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) slashing damage.

Spit Fire (Recharge 6):

The mangeservant spits darts of fire at a creature it can see within 30ft. The creature takes 7 (3d4) fire damage.

Comments

Popular posts from this blog

Knave of Knights

Bound to the Cavalcade of the King of Fools , this fallen angels wears a mockup of platemail armor crafted from bright pressed velvet and knitted wool but his weapons are nevertheless quite real. Said weapons are a whip crafted from liars's tongues and a lance of hell iron he wields as if it was made from driftwood. The stub of burnt wings jut from his back with multi-colored streamers dangling from the charred bones. The Knave of Knights fell in with the Cavalcade when he vowed to defend a rightful king's right to rule, only to find out that the sire he fell in with was a bastard usurper who had successfully taken his brother's place. Cursed and broken mentally by the deception, he was easily felled by the King of Fools and given a new place at the archdevil's side serving as his jester and favored knight all wrapped into one. Knave of Knights Medium Fiend (devil), lawful evil Armor Class 18 (natural armor) Hit Points ...

The Black Lady

The Black Lady claims to be the The King of Fools' concubine and takes pride in the title despite how other devils look down on her and the rest of the cavalcade for it. She adores the 'silly' archdevil to no end and works tirelessly to ensure that the devils beneath him show the properly courtly respect that her lord is due... if he is around. Otherwise, she focuses more on vicious gossip, violent fetes, and malicious matchmaking. Pitch black in skin with burning red eyes, the Black Lady's legs end in smolding pig hooves while long, curled horns poke from her ebony coiffure. She wears a variety of overy fancy dresses that are always stripped, monochrome, and risque. One accessory she is never without is an enchanted fan made from burnt angel feathers. This fan is as sharp as any demon's claws and will always return to her hand. The Black Lady Medium Fiend (devil), lawful evil Armor Class 22 (natural armor) Hit Points...

Crackle

A singular being, Crackle is a bolt of lightning given sentience after hiting a monk meditating atop the mountain. In fact, it believes it is that very monk reincarbated from a smoldering husk instead of the force which killed it. Crackle takes on a humanoid shape, chaning its lighting to appear to have skin and clothing. However, ripples of electricity constantly wiggle along its form. Often times its hair, clothing, and arms will clip through one another for Crackle is an imperfect copy. Crackle travels about, driven by a strong sense of law if not justice. It has a hard time empathizing with other points of view than the one it adopted and flies into a rage when pressed on its true nature. Crackle Medium elemental, lawful neutral Armor Class 14 Medium elemental, lawful neutral Speed 30 ft Str 15 Dex 18 Con 16 Int 11 Wis 16 Cha 18 Damage Resistances thunder; bludgeoning, piercing, and slashing ...