Skip to main content

Lodgemaster Minion: Mangeservant




The fiend resembles a red-furred baboon stuffed into a butler's tailcoat. It's hooked claws scrap against the ground as it scampers along, barbed tail lashing with excitement. Above a wide tuff of stark white hair sits a wolf's skull that is proportionate to its small body. Hellish flames flicker within the cranium and smoke trails down its shoulders like unkempt hair. Pin-pricks of crimson light serve as the mangeservant's eyes.


Sinful Retainers. The mangeservants attend to the Lodgemaster's every need and the greater fiend is rarely without a handful of them scampering about. They fetch their master food and drink, weapons and ammunition, sacrifices and daggers and all manner of other things at the snap of a claw. For their loyalty the Lodgemaster allows them to eat his table, or sacrificial, scraps. Though, the mangeservants don't exactly eat. The meat they chew sways within their skulls, roasting away to cinder and ash. Every lodge cult has a more than a few mangeservants of their own that only come out to play when the uninitiated are absent.

Mangeservant

small fiend, unaligned

Armor Class 13

Hit Points 22 (5d6 + 5)

Speed 30ft

Climb 20ft

Str 7 Dex 16 Con 12 Int 8 Wis 9 Cha 7

Skills Acrobatics +5, Stealth +5

Damage Resistances fire, poison

Languages abyssal, common

Challenge 1 (200 XP)

Innate Spellcasting (at will):

The mangeservant can innately cast Prestidigitation and Thaumaturgy. Its innate spellcasting ability is Charisma.

Leaping:

The mangeservant can high jump and long jump up to 20ft even as a standing jump.

Actions

Claw:

Melee Weapon Attack: + 5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) slashing damage.

Spit Fire (Recharge 6):

The mangeservant spits darts of fire at a creature it can see within 30ft. The creature takes 7 (3d4) fire damage.

Comments

Popular posts from this blog

Cuirassier Mimic

Hand-crafted by an aberrant soul, the first mimic of this breed was given to the creature's loyal bodyguard to provide both protection... and a second bodyguard as it were. The monstrosity performed exceptionally well, especially when heroes slew the fellow wearing it and the mimic kept the bottom fighting. Thus the cuirassier mimic was passed to the next right-hand-mook, and so on as its bearers passed. This lead to a legend of an immortal servant when in truth, it was just the armor all along. Eventually, its creator was killed, the mimic 'looted', and its spore spread across the realm. Cuirassier Mimic Mimic Medium Monstrosity (shapechanger), neutral Armor Class 18 (natural armor) Hit Points 75 (10d8 + 30) Speed 15 ft Str 19 Dex 10 Con 16 Int 5 Wis 13 Cha 8 Skills Stealth +4 Damage Immunities acid Condition Immunities prone Senses darkvision 60 ft, passive Percepti

Entry Mimic

This particular strain of mimics was carefully cultivated into being by a drow matron sick of uninvited guests - both of the adventurer and political rival variety. Resistant to pesky bypassing magic and capable of alerting a building's occupants (and other mimics) of interlopers, entry mimics became all the rage... well, until they started eating honored guests and the occasional house pet. The matron quickly lost favor and stepped through one door never to return... as it were. Entry Mimic Medium monstrosity (shapechanger), neutral Armor Class 14 (natural armor) Hit Points 58 (9d8 + 18) Speed 15 ft Str 20 Dex 13 Con 15 Int 5 Wis 14 Cha 8 Saving Throws Str+7 Skills Stealth +5 Damage Immunities acid Condition Immunities prone Senses darkvision 60 ft, passive Perception 12 Languages understands All but cannot speak Challenge 3 (700 XP) Shape

Soot Foot

Prior to Death claiming the Kingdom, the zombie dubbed Soot Foot was just another of the faceless masses. While he was a chimney sweep of notable skill, no one noted the ash-smeared lad. Surely, he could have made some money it a sideshow with his double-jointed talents but he preferred the quiet life. He perished in the middle of a job, his already pliant joints tearing into compound fractures as he scrambled to find the flesh of the living. The toxins soaked into his rotting skin give him a unique virality that leaves fiery undead in his weak and he never leaves the cinder of his chimney lairs far behind. -Records of the Charnel House Soot Foot Medium undead (zombie), chaotic evil Armor Class 8 Hit Points 45 (6d8 + 18) Speed 20ft Climb 20ft Str 16 Dex 6 Con 16 Int 3 Wis 8 Cha 5 Skills Stealth +2 Damage Resistances fire Condition Immunities exhaustion, poisoned