The fiend resembles a red-furred baboon stuffed into a butler's tailcoat. It's hooked claws scrap against the ground as it scampers along, barbed tail lashing with excitement. Above a wide tuff of stark white hair sits a wolf's skull that is proportionate to its small body. Hellish flames flicker within the cranium and smoke trails down its shoulders like unkempt hair. Pin-pricks of crimson light serve as the mangeservant's eyes.
Sinful Retainers. The mangeservants attend to the Lodgemaster's
every need and the greater fiend is rarely without a handful of them scampering about. They fetch their master food and drink, weapons and ammunition, sacrifices and daggers and all manner of other things at the snap of a claw. For their loyalty the Lodgemaster allows them to eat his table, or sacrificial, scraps. Though, the mangeservants don't exactly eat. The meat they chew sways within their skulls, roasting away to cinder and ash. Every lodge cult has a more than a few mangeservants of their own that only come out to play when the uninitiated are absent.
Mangeservant
small fiend, unaligned
Climb 20ft
Str 7 Dex 16 Con 12 Int 8 Wis 9 Cha 7
Damage Resistances fire, poison
Innate Spellcasting (at will):
The mangeservant can innately cast Prestidigitation and Thaumaturgy. Its innate spellcasting ability is Charisma.
Leaping:
The mangeservant can high jump and long jump up to 20ft even as a standing jump.
Actions
Claw:
Melee Weapon Attack: + 5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) slashing damage.
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