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Bloodmaw




Sleek and powerful, the bloodmaw blends the agility of great cat with the strength of a bear into one terrifying beast. The majority of the creature is a covered in a tawny fur, but that of its muzzle and throat are a vibrant red. This, of course, lends the species its name... in part. The bloodmaw also enjoys a secondary, smaller jaw within its throat not unlike that of a moray eel. When killing a prey animal, this secondary jaw tightly grips the victim and bleeds it out quickly.

Bloodmaw

large beast, unaligned

Armor Class 13

Hit Points 32 (5d10 + 5)

Speed 30ft

Str 17 Dex 16 Con 13 Int 4 Wis 14 Cha 6

Skills Perception +4

Senses darkvision 60 ft., passive Perception 14

Languages-

Challenge 2 (450 XP)

Exsanguinate.

If a creature ends its turned grappled by the bloodmaw's inner jaw it takes 2 (1d4) piercing damage and 3 (1d6) necrotic damage from blood loss. Constructs are immune to this effect.

Inner Jaw.

If the bloodmaw hits with its bite attack it may use its bonus action to attack with its secondary, inner jaw. This attack has a +5 to hit, reach 5ft., one target. Hit: 2 (1d4) piercing damage and the creature is grappled, DC 13. The bloodmaw can only grapple one creature at a time this way and cannot use its bite attack while a creature is grappled.

Keen Smell.

The bloodmaw has advantage on Wisdom (Perception) checks that rely on smell.

Pounce.

If the bloodmaw moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the bloodmaw can make one bite attack against it as a bonus action.

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 7 (1d8 + 3) piercing damage

Claws.

Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 6 (1d6 + 3) slashing damage.

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