Skip to main content

Mucilcage




Without as much as a rattle the construct goes about its work despite being cobbled together from stolen bones and lightning seared metal. The top of its body is built from an upside down rib cage and spine, the spaces between ribs are filled with near-translucent amber. Warm, viscous blood honey sloshes about within this grisly chalice. Rising up from its inverted shoulder blades are iron-hafted arms of bundled humerus, radius and ulna. One hand ends in a drill of magic-hardened amber as hard as diamond; the other a long-fingered mitt. A stained humanoid skull sits where the sternum would be. Its legs are completely metal and reverse-jointed like a goat.


Malignant Miner. The muscilages are built and deployed by animus artisans who've also dipped their toes into necromancy. The diminutive constructs buzz about direfly hives that have become voluminous, petrified buildings. The muscilges' drills sculpt as per a fey architect's direction and transform the dead hive into castles, keeps and ports. The miners' cages slowly melt the honeycomb chunks down into liquified blood honey. They then spray the fluid on various surfaces, build them up to former proper doors, halls and walls. The hot beeswax can also stop an intruder in place until guards arrive to deal with it.

Mucilcage

small construct, unaligned

Armor Class 12

Hit Points 26 (6d6 + 6)

Speed 30ft

Str 9 Dex 14 Con 12 Int 3 Wis 10 Cha 5

Condition ImmunitiesBlinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned

Damage Iummunities Poison

Languagesunderstands Sylvan but cannot speak

Challenge 1 (200 XP)

Actions

Multiattack The mucilcage makes two attacks as one action

Drill:

Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spit Amber:

Ranged Weapon Attack: +4 to hit, range 15/30ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

Amber Pool (Recharge 6).

The mucilcage sprays a pool of cooling, gooey liquid amber at a point of its choice within 30ft. The pool fills a 20 foot cube from that point for 1 minute. The pool layers a flat surface with a depth of 1ft. The pool is difficult terrain.

Each creature that starts its turn in the pool or that enters it during its turn must make a DC 11 Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the pool or until it breaks free.

A creature restrained by the pool can use its action to make a Strength check DC 11. If it succeeds, it is no longer restrained.

Comments

Popular posts from this blog

Netting Mimic

This particular mimic species has a rather unique origin. As polyps the first batch was caught in a giant spider's web soon after being spawned. Rather than being devoured by the arachnid, they turned into sticky strands amid the webwork. Not long after that, a group of adventurers slew said spider and moved on. The mimics had something to subsist on and kept their disguise to keep more bugs. When the spider's eggs hatched, instead of eating the young, the mimics were amused by the creatures and they protected them until they were large enough until to ride off to better climes. Eventually, these mimics took the shape of netting of all sorts: ship rigging, cargo nets, and so on as they were less conspicuous than spider webs. They still remain friends with things eight-legged. Netting Mimic Medium Monstrosity (shapechanger), neutral Armor Class 13 (natural armor) 52 (8d8 + 16) Speed 15 ft Climb ...

Gears

Gears can't remember if he was a dwarven hero or a condemned criminal. Either way, he is more cogwork than flesh now and driven to mete out justice with his metal fists. He was first deployed during an intense goblin invasion of a dwarven stronghold. Initially he served as something between a shocktroop and a living weapon, but this cigar chopping 'cyborg' inspired the dwarven defenders fighting along side of him to the point that he became a mascot, then a leader. More times than one could count, he should have gone down under a barrage of attacks only to plow forward losing more flesh and blood later replaced with mithril and steel. Eventually, Gears lost every last dwarf he fought along side and just kept killing goblins whenever he could until the fortress housed him alone. Now he wanders the world, making things right the best he can one punch at a time. Gears Medium construct (dwarf), chaotic good Armor Class 12 (natural armor) ...

Piecemeal

Eveyrone should be free to live as they want and die as terribly as they can. This is the creed that the strange collection of bodyparts known as Piecemeal holds. Originally, it was a trio of kobolds who attempted a 'ritual' of their own design meant to grant immortality. Instead, it tore the three creatures into pieces that forgot how to die. The mass went quite mad and seeks to free other body parts from the 'bondage' of well, being part of a body. Travelling as three kobolds in a trenchcoat, Piecemeal wages a brutal war against 'slave owners' (IE anything with a body) and adds new parts to its collectiona as needed to keep the revolution going. Over time little of the kobolds remain, but it still rambles about in a trenchcoat spouting its made philosophy. Piecemeal Medium swarm of tiny undead creatures, chaotic neutral Armor Class 11 136 (16d8 + 64) Speed 30 ft Climb 20 ft ...