Skip to main content

Swarm of Direflies

Harbingers of the Waning Court. Direflies infest locales where the dark fey roam and eventually build hives within trees and mortals alike. These alien insects are slightly larger than a hornet, clad in blood-red chitin with jaundice light seeping from their abdomen. Upon close inspection, the mouths behind prominent mandibles are almost human complete with tiny teeth.


Overwhelming Infestation. Swarms of direflies cannot exist long on prime material planes without a home. They need to carve out hives and produce noxious blood honey for sustenance. First direflies bore honeycombs into dying trees. When a Waning Cult forms in the local populace the strongest swarms find new homes in these madmen. They slice out honeycomb structures in the supplicant’s flesh and bone. Once an area is corrupted enough direflies bore into innocent victims next.


Maddening Whisperer. Instead of the typical buzz insects produce a swarm of direflies emits a chorus of baleful murmurings. The echo of a swarms’ voices lend an eerie , sinister air to the woods they inhabit, and up close the jumble of words begin to make sense to the listeners. When exposed to the whispers for too long a mortal’s sanity begins to fray at the edges.

Swarm of Direflies

Medium swarm of tiny beasts, unaligned

Armor Class 12

Hit Points 22 (5d8)

Speed 5ft

Fly 30ft (hover)

Str 3 Dex 14 Con 10 Int 1 Wis 10 Cha 12

Damage Resistances bludgeoning, piercing, slashing, lightning, thunder

Condition Immunities charmed, frightened, paralyzed, petrified, prone, restrained, stunned

Senses passive Perception 10

Languages —

Challenge 1 (200 XP)

Illumination.

The swarm sheds dim light in a radius of 30 feet.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a tiny creature. The swarm cannot regain hit points or gain temporary hit points.

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (4d4) piercing damage or 5(4d4) piercing damage if the swarm is at half hit points or below.

Whispered Maledictions (Recharge 6).

Target creature in the same space the swarm occupies is overwhelmed with murmured curses, profanities, and prophecies. The creature makes a DC 11 Charisma Saving throw, taking 10(3d6) psychic damage and has disadvantage on all attack rolls and ability checks until the end of its next turn. On success, the creature takes half damage and does not have disadvantage.

Comments

Popular posts from this blog

Coffer Mimic

Most adventurers have either encountered or heard a story of an encounter with a mimic disguised as a chest. This is so common that everyone assumes a chest might just be a mimic. Hopefully, they never run across this monstrosity. Bred and trained by The Moneylender to protect his ill-gotten fortune, these mimics take the form of high-quality chests and possess greedy souls. They horde treasure and protect it fiercely. The more booty the mimic holds, the tougher it becomes - even more so when it robs the dead. If they get too aggressive, the Moneylender sells them off to other villains to populate their castles and dungeons. Coffer Mimic Medium monstrosity (shapechanger), neutral Armor Class 12(natural armor) Hit Points 52 (7d8 + 21) Speed 15 ft Str 17 Dex 12 Con 16 Int 5 Wis 11 Cha 14 Skills Deception +4, Stealth +5 Damage Resistances poison Damage Immunities acid Condition Immunities p...

Piecemeal

Eveyrone should be free to live as they want and die as terribly as they can. This is the creed that the strange collection of bodyparts known as Piecemeal holds. Originally, it was a trio of kobolds who attempted a 'ritual' of their own design meant to grant immortality. Instead, it tore the three creatures into pieces that forgot how to die. The mass went quite mad and seeks to free other body parts from the 'bondage' of well, being part of a body. Travelling as three kobolds in a trenchcoat, Piecemeal wages a brutal war against 'slave owners' (IE anything with a body) and adds new parts to its collectiona as needed to keep the revolution going. Over time little of the kobolds remain, but it still rambles about in a trenchcoat spouting its made philosophy. Piecemeal Medium swarm of tiny undead creatures, chaotic neutral Armor Class 11 136 (16d8 + 64) Speed 30 ft Climb 20 ft ...

Bryne Woemonger

There is nothing typical about the typical bryne. These coastal terrors are lumbering humanoids with a skin tone close to that of a drowned corpse. Crystal-like deposits of bone and salt erupt from their elbows, knees and shoulders while the rest of their flesh is puckered here and there from barnacle scars and fell branding. Their most disturbing aspect, however, is their fleshless skulls. Some say a bryne’s head resembles a dead horse, others a dead wolf’s and there is an argument to be made for both. While the skull’s shape is general equine the fangs within are wicked and sharp like a dire wolf’s Deep set eyes as black and cold as a shark's ooze off-white ichors and within the fleshy inside of a bryne’s mouth resides a forked tongue capable of speech. Adorned with the remnants of lost vessels and inhabited by a flock of undead albatross, the bryne woemonger takes to the field wielding a reclaimed anchor as a weapon. Driftwood cages serve as shoulder guards for this giant s...