Skip to main content

Ghastly Mulcher




Born of artifice and necromancy, the machine creaks about on three steel wheels; one on front and two on the backend. Within a frame of pitted coffin wood lays a ghastly core made from the disembodied mouths of those who once laid in the despoiled vessels. Stripes of runic bones cover the top of the deplorable contraption. These ossuary lines converge into a grisly antenna bound by burned bolts and glued together by blood honey. The ground-up agony of the ghastly mulcher's victims swirls sickly red around this antenna. Lastly, a rusty crane arm with a barbed pincher dangles like an angler fish's lure before the construct's maw; a seared steel grate.


Charnel Garden Tool. While animus artisans versed in necromancy assemble the ghastly mulcher it's the waning court's hive crofters who utilize them. The abominable gardeners want to make sure their corrupted glades are always in full bloom and feed a multitude of victims to ghastly mulchers for fertilizer. These poor souls are usually those that a harvestman and his pluckers culled but cannot trade to the waning nobles. So, they end up as compost.


Occasionally ghastly mulchers make it out of the gardens and into battle. Clever fey commanders use beside deadwoods to keep the corrupted treants and other vile plants in the fight.

Ghastly Mulcher

large construct, unaligned

Armor Class 8

Hit Points 67 (9d10 + 18)

Speed 30ft

Str 16 Dex 7 Con 15 Int 3 Wis 10 Cha 3

Condition ImmunitiesBlinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine

Damage Iummunities Poison, Psychic

Languages-

Challenge 4 (1,100 XP)

Life Leech

At the start of the thresher's turn it regains 5 hit points if it has a creature currently in its core.

Actions

Pincher:

Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 14 (2d6 + 4) bludgeoning damage. In addition, the creature is grappled (escape DC 13) if it is a Medium or smaller creature and the mulcher doesn't have a creature grappled. If the mulcher has a creature grappled it releases it when it makes a pincher attack.

Slam:

Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

Mulch.

The mulcher moves a creature it has grappled into its gnashing core and engulfs it. The engulfed creature has total cover, is restrained and takes 10(3d6) bludgeoning and 10 (3d6) slashing damage at the start of each of the mulcher's turns. If a creature is reduced to 0 hit points while in the mulcher's core, the creature dies. When the construct moves, the engulfed creature moves with it. An engulfed creature can try to escape by taking an action to make a DC 13 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the construct.

If the mulcher stuffs a new creature into its core, the current creature automatically escapes and enters a space of the mulcher's choice within 5th of the construct.

Reactions

Fertilize.

Whenever a creature within the mulcher's core dies the mulcher may use its reaction to energize nearby plants. The mulcher chooses a point within 60ft. All normal plants in a 30-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves. All plant creatures within that radius regain a number of hit points equal to the slain creature's hit dice.

Comments

Popular posts from this blog

Netting Mimic

This particular mimic species has a rather unique origin. As polyps the first batch was caught in a giant spider's web soon after being spawned. Rather than being devoured by the arachnid, they turned into sticky strands amid the webwork. Not long after that, a group of adventurers slew said spider and moved on. The mimics had something to subsist on and kept their disguise to keep more bugs. When the spider's eggs hatched, instead of eating the young, the mimics were amused by the creatures and they protected them until they were large enough until to ride off to better climes. Eventually, these mimics took the shape of netting of all sorts: ship rigging, cargo nets, and so on as they were less conspicuous than spider webs. They still remain friends with things eight-legged. Netting Mimic Medium Monstrosity (shapechanger), neutral Armor Class 13 (natural armor) 52 (8d8 + 16) Speed 15 ft Climb ...

Gears

Gears can't remember if he was a dwarven hero or a condemned criminal. Either way, he is more cogwork than flesh now and driven to mete out justice with his metal fists. He was first deployed during an intense goblin invasion of a dwarven stronghold. Initially he served as something between a shocktroop and a living weapon, but this cigar chopping 'cyborg' inspired the dwarven defenders fighting along side of him to the point that he became a mascot, then a leader. More times than one could count, he should have gone down under a barrage of attacks only to plow forward losing more flesh and blood later replaced with mithril and steel. Eventually, Gears lost every last dwarf he fought along side and just kept killing goblins whenever he could until the fortress housed him alone. Now he wanders the world, making things right the best he can one punch at a time. Gears Medium construct (dwarf), chaotic good Armor Class 12 (natural armor) ...

Bryne Woemonger

There is nothing typical about the typical bryne. These coastal terrors are lumbering humanoids with a skin tone close to that of a drowned corpse. Crystal-like deposits of bone and salt erupt from their elbows, knees and shoulders while the rest of their flesh is puckered here and there from barnacle scars and fell branding. Their most disturbing aspect, however, is their fleshless skulls. Some say a bryne’s head resembles a dead horse, others a dead wolf’s and there is an argument to be made for both. While the skull’s shape is general equine the fangs within are wicked and sharp like a dire wolf’s Deep set eyes as black and cold as a shark's ooze off-white ichors and within the fleshy inside of a bryne’s mouth resides a forked tongue capable of speech. Adorned with the remnants of lost vessels and inhabited by a flock of undead albatross, the bryne woemonger takes to the field wielding a reclaimed anchor as a weapon. Driftwood cages serve as shoulder guards for this giant s...