A collection of broken statuary heads rests on the shoulders of this hulking automaton. The rest of the headstone puppet's bipedal body is comprised of moss, shattered grave markers, and withered wood cobbled together by sticky clumps of crimson ichors and direfly honeycombs. Its crude hands grasp a poor imitation of a gravedigger's shovel with a sharp, but rusted edge.
Sinister Sentry. Headstone Puppets are constructed by animus artisans at the behest of the Prince of Omens, Beloved by Banshees and members of that archfey's court. Those at follow the waning prince of thunder often claim cemeteries and sepulchers on material planes as their domains and their drunken revelries rapidly wreck the place. It is from these unhallowed debris, headstone puppets arise. Part roaming guard, part cleaning crew the construct wanders the fey-usurped domain keeping it clear of trash and trespassers alike.
Headstone Puppet
large construct, unaligned
Str 18 Dex 10 Con 17 Int 10 Wis 14 Cha 7
Condition Immunities Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned
Damage Immunities Poison, Necrotic
Damage Resistances Bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine
Senses darkvision 60ft, passive Perception 9.
Gravedigger's Gaze.
The headstone puppet views the burial place it is tied to as if it had cast the Clairvoyance spell. This gives the construct Advantage on perception and stealth checks within this burial place.
Innate Spellcasting (at will):
The headstone puppet’s innate spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). it can innately cast the following spells, requiring no material components:At will: Dancing Lights, Mending, Mold Earth
3/day each: Sanctuary, Shatter
Actions
Multiattack
The headstone puppet makes two great spade attacks as one action.Great Spade:
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage.
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